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how come i cant go infinite turns airbending krang ?

You usually can’t “go infinite” with Krang airbending unless your board has a self-feeding loop that makes the recast cost trivial or zero. In the current airbending combo chatter, the common infinite setups rely on pieces like Doc Aurlock , Appa , and another airbender enabler, not Krang by himself.

Why the loop breaks

Airbending only becomes infinite when the same permanent can be exiled and recast repeatedly without running out of mana, triggers, or targets. The published combo examples work because casting from exile is discounted to free, which lets the player re-airbend the same pieces over and over.

Krang doesn’t automatically create that kind of closed loop on its own. If the bounce/recast sequence still asks you to pay mana, wait for end-step timing, or needs a different permanent each time, the loop stops being infinite and becomes just a strong value engine.

What the deck needs

The standard infinite pattern described in recent discussions is:

  1. Put Doc Aurlock, Grizzled Genius on the battlefield.
  2. Use Appa, Steadfast Guardian to airbend a nonland permanent.
  3. Recast the exiled card for free.
  4. Repeat with another airbending piece like Aang, Swift Savior or Airbender Ascension.

That setup creates infinite token generation or repeated exile/recast lines. Without a similar cost-reduction or repeat-trigger engine, Krang doesn’t usually bridge the gap.

Plain-English version

Think of it like a treadmill: to be infinite, the combo has to keep itself moving with no extra fuel. Krang may be part of a strong turn, but unless it refunds the mana or retriggers itself in a way that loops cleanly, it won’t go forever.

TL;DR

Krang alone usually won’t give you infinite turns or infinite airbending. The infinite versions people are talking about depend on a full loop with cost reduction and a reusable airbender engine, especially Doc Aurlock + Appa + another enabler.