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how do u super kick with yuji in jjs

For Yuji in JJS , the “super kick” is usually the air variant of Man Kick / aerial kick timing or a kick follow-up off another move, depending on what people mean in the clip or guide. A recent Yuji guide shows the kit’s kick-based moves, including Man Kick as the counter and aerial Crushing Blow as a movement follow-up, plus combo routes built around those inputs.

How to do it

  • Use Yuji’s kick move at the right moment after a launcher or in the air.
  • If you mean the counter kick , trigger Man Kick when someone hits you, and it will punish them with a kick.
  • If you mean the air kick/dropkick style move , jump or launch first, then input the kick during the airborne window; guides describe this as the aerial variant and note it can hit ragdoll players.

Common combo flow

A Yuji combo shown in a guide goes: dash, 3 M1s, uppercut, Cursed Strikes, Black Flash, aerial Crushing Blow.

That’s why players often talk about “super kick” as part of a launcher-to-air- follow-up route rather than one standalone move.

Practical tip

If your kick keeps missing, the issue is usually timing , not the input itself. Try using it immediately after a launch or during the opponent’s recovery, since the aerial version is meant to connect while they’re airborne or ragdolled.

Forum-style answer

“Yuji’s kick stuff is all about spacing and timing. If you’re grounded too early, it whiffs; if you wait for the launch, it lands way more consistently.”

If you want, I can turn this into a simple 1-2-3 combo guide for Yuji in JJS.