US Trends

how do you make the magnatizer in roblox

You can make a “magnatizer” in Roblox by detecting parts in range and pulling them toward a target with a force or constraint. The simplest approach is to use a box or radius check, then apply a force that points toward the magnet’s position.

Simple setup

  1. Create a part for the magnet.
  2. Add an Attachment to the magnet part.
  3. Detect nearby parts using a range check like GetPartBoundsInBox or a magnitude check.
  4. For each valid part, apply a VectorForce or use AlignPosition to pull it inward.

Easy scripting idea

A common pattern is:

  • Find parts within range.
  • Skip anchored parts unless you want the magnet to pull the player instead.
  • Make sure magnetized parts do not collide with the player, or they may push the player around.
  • Scale the force by distance so closer parts are pulled harder.

Practical example

If you want a collectible to glide toward the player, AlignPosition is often cleaner than tweens because the target can keep moving. In forum examples, developers recommend placing an attachment on the collectible and another on the player, then using AlignPosition to move it smoothly.

What usually works best

  • For a basic “grab nearby items” magnet: GetPartBoundsInBox plus VectorForce.
  • For smooth item attraction: AlignPosition.
  • For a magnet tool that turns on and off: disable the effect when the tool is unequipped.

Important gotchas

  • Set MaxForce carefully so the force does not spike too hard at close range.
  • Use collision groups or NoCollisionConstraint to prevent weird pushing.
  • If the part is anchored, some approaches will instead pull the player toward it.
lua

local magnet = script.Parent
local range = 20
local forceStrength = 5000

while task.wait(0.1) do
	for _, part in ipairs(workspace:GetDescendants()) do
		if part:IsA("BasePart") and not part.Anchored then
			local delta = magnet.Position - part.Position
			local dist = delta.Magnitude
			if dist < range then
				local force = delta.Unit * (forceStrength / math.max(dist, 1))
				part:ApplyImpulse(force)
			end
		end
	end
end

That example is only a starter, but it shows the core idea: detect parts nearby and push or pull them toward the magnet’s position.

Bottom line

If you want the cleanest result, use AlignPosition for attached collectibles and VectorForce for a more physical magnet effect. If you want, I can turn this into a full Roblox Studio script for a tool, a collectible magnet, or a player magnet.