how do you make the magnatizer in roblox
You can make a “magnatizer” in Roblox by detecting parts in range and pulling them toward a target with a force or constraint. The simplest approach is to use a box or radius check, then apply a force that points toward the magnet’s position.
Simple setup
- Create a part for the magnet.
- Add an Attachment to the magnet part.
- Detect nearby parts using a range check like
GetPartBoundsInBoxor a magnitude check. - For each valid part, apply a
VectorForceor useAlignPositionto pull it inward.
Easy scripting idea
A common pattern is:
- Find parts within range.
- Skip anchored parts unless you want the magnet to pull the player instead.
- Make sure magnetized parts do not collide with the player, or they may push the player around.
- Scale the force by distance so closer parts are pulled harder.
Practical example
If you want a collectible to glide toward the player, AlignPosition is often
cleaner than tweens because the target can keep moving. In forum examples,
developers recommend placing an attachment on the collectible and another on
the player, then using AlignPosition to move it smoothly.
What usually works best
- For a basic “grab nearby items” magnet:
GetPartBoundsInBoxplusVectorForce. - For smooth item attraction:
AlignPosition. - For a magnet tool that turns on and off: disable the effect when the tool is unequipped.
Important gotchas
- Set
MaxForcecarefully so the force does not spike too hard at close range.
- Use collision groups or
NoCollisionConstraintto prevent weird pushing.
- If the part is anchored, some approaches will instead pull the player toward it.
lua
local magnet = script.Parent
local range = 20
local forceStrength = 5000
while task.wait(0.1) do
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and not part.Anchored then
local delta = magnet.Position - part.Position
local dist = delta.Magnitude
if dist < range then
local force = delta.Unit * (forceStrength / math.max(dist, 1))
part:ApplyImpulse(force)
end
end
end
end
That example is only a starter, but it shows the core idea: detect parts nearby and push or pull them toward the magnet’s position.
Bottom line
If you want the cleanest result, use AlignPosition for attached collectibles
and VectorForce for a more physical magnet effect. If you want, I can turn
this into a full Roblox Studio script for a tool, a collectible magnet, or a
player magnet.