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how many guilds can you join in oblivion

You can join every single guild and major faction in Oblivion on the same character , and the game does not impose a hard limit on how many you can be part of at once.

So, how many guilds is that?

In Oblivion (including the remaster content people are talking about lately), players generally cite around 13–14 joinable guilds/factions depending on how they count certain knightly orders and story-related groups. Commonly listed joinable groups include:

  • Fighters Guild
  • Mages Guild
  • Thieves Guild
  • Dark Brotherhood
  • Arena
  • The Blades
  • Nine Divines
  • Knights of the Nine
  • Knights of the White Stallion
  • Knights of the Thorn
  • Order of the Virtuous Blood
  • Court of Madness (Shivering Isles-related)
  • Order of the Dragon (tied to the main quest in remastered lists)

Some lists say 13, others 14, mostly because of how they classify certain story or DLC-related factions, but you are not forced to choose between them.

Can you be in all of them at once?

Yes. There are no mechanical conflicts of affiliation that stop you from joining multiple guilds, even ones that are morally opposed like Fighters Guild vs. Dark Brotherhood or Thieves Guild. The main things to watch out for are:

  • You can be expelled from “good” guilds (like Mages or Fighters) for crimes such as stealing from or killing members.
  • You can usually rejoin after doing penalty/atonement quests, but there is a limit to how many times you can get expelled before it becomes permanent.

So in practice:

  • Maximum you can join: effectively all joinable guilds/factions in the game (about 13–14, depending on definition).
  • Hard cap on number at once: none; the game fully supports one character doing every guild questline on that save.

If you want “the Oblivion experience” on one hero, it’s absolutely viable to do every guild storyline on a single character.