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how many oblivion gates

There are up to 60 Oblivion Gates that can actually appear in a single playthrough of The Elder Scrolls IV: Oblivion, even though there are more potential spawn locations on the map.

Quick Scoop: How many Oblivion Gates?

In vanilla Oblivion (and Oblivion Remastered), the game distinguishes between fixed story/ city gates and random wilderness gates.

  • There are 10 fixed gates tied to main quest and city events (Kvatch, the “Allies for Bruma” city gates, Fort Sutch, etc.).
  • On top of that, the game can spawn up to 50 additional random gates in the wilderness at predefined locations as you progress the main quest.
  • That means a maximum of 60 gates can ever be active/available in a single game world, and once you close all of them, they are gone for good.

However, there are more possible locations than actual gates:

  • Oblivion has around 80–90 potential random gate locations (sources vary slightly in counting and by version/remaster).
  • The game engine will use at most 50 of those random spots in any one playthrough, so you will never see a gate at every single possible location.

A nice way players on forums summarize it:

“There are about 60 of them you can encounter at a specific stage of the main storyline, but they’re drawn from a larger pool of possible spawn points.”

Mini breakdown (story vs. completionist)

If you just want to finish the main quest:

  1. You must close only a handful of key quest-related gates (Kvatch plus certain required quest gates); some guides highlight that technically only a few are strictly mandatory.
  1. You can ignore most random gates and still complete the game normally.

If you’re a completionist trying to “end the Crisis” manually:

  1. Aim to close all 60 possible gates : the 10 fixed plus up to 50 random.
  1. Use a gate-location guide (many list ~80–100 spawn points) and track which ones actually spawned in your save.
  1. Once you’ve closed every active gate, no new ones will appear and the world will stay “safe,” even before the final story events.

Why people online answer “60-ish”

On forums and in newer remaster discussions, you’ll see players saying things like “about 60 gates” or debating whether the remaster has 57 instead of 60.

  • The “60” number comes from the engine limits: 10 fixed + 50 random.
  • Some players experience fewer than 60 due to bugs, world-state timing, or simply not triggering all spawn locations.
  • In the remaster, players are re-counting and sometimes claim the cap might be slightly lower (like 57) and are literally doing math threads to prove it.

So for most guides and Q&A, “maximum 60 Oblivion Gates” is the accepted, practical answer.

TL;DR: In Oblivion, the world has many possible gate spawn points, but any single playthrough will see at most 60 Oblivion Gates (10 fixed story/city gates + up to 50 random wilderness gates).

Information gathered from public forums or data available on the internet and portrayed here.