how much damage is 5% in aotr
In AOTR, 5% usually means doing about 1/20 of the raid’s total team damage , so the exact damage number depends on how much damage the whole lobby puts out. In practice, players often report needing roughly a few hundred thousand damage in mid-to-late raids, but the threshold can swing a lot by raid length, your build, and how strong the rest of the team is.
What affects it
- Raid total health/damage pool. Bigger or longer raids need more damage to reach 5%.
- Your build. ODM damage, perks, family/passives, and shifter bonuses can change your output a lot.
- Team strength. If teammates are hitting hard, 5% may require a much higher raw number than in a weaker lobby.
Practical rule
A simple way to think about it is:
- Find the total damage needed to clear the boss or raid.
- Multiply that by 0.05.
- That gives the damage you need for 5%.
For example, if a raid effectively takes 4,000,000 total damage to finish, then 5% is 200,000 damage.
Player advice
Raid guides and player discussion commonly focus on increasing base ODM damage and stacking damage bonuses, because that makes hitting 5% more consistent. One video specifically notes that higher ODM damage and damage- boosting perks make reaching 5% easier, even though the exact number varies by setup.
Useful cue
If you want a quick estimate for your own runs, track your raid damage percentage in-game and compare it to your final damage number at the end of a successful raid. That gives you the most accurate personal benchmark, since AOTR damage thresholds can differ by mode and lobby.
TL;DR: 5% is not one fixed damage number in AOTR ; it’s usually around 1/20 of the raid’s total damage requirement , and in practice often lands somewhere in the hundreds of thousands depending on the raid and your build.