how successfu was rise of tomb raider
Rise of the Tomb Raider was generally successful, but not a runaway hit. It got strong reviews, sold well over time, and was commercially viable, though its initial sales were held back by timing and platform exclusivity.
What made it successful
- It launched to a positive critical reception and is still remembered as one of the better entries in the reboot trilogy.
- Early retail data showed about 301,028 units sold in its first week worldwide, which is solid but not blockbuster-level for a major AAA sequel.
- Later commentary and reporting indicated that Square Enix did not view it as a failure, and that the game ultimately performed well enough to be considered profitable.
What held it back
- Its Xbox One timed exclusivity limited its audience at launch, especially compared with a multi-platform release.
- It also launched around the same time as Fallout 4, which likely reduced attention and sales momentum.
- Because of that, it did not match the broader commercial impact of the first 2013 reboot entry in the same way people expected.
Overall picture
A fair way to describe it is: critically strong, commercially decent, and ultimately successful enough to support the franchise, but not a massive launch-day phenomenon. The game’s reputation has arguably improved over time, with many later reviews and retrospectives calling it one of the best Tomb Raider games.
TL;DR: It was a good success, not a huge breakout.