how to do highlights in fantasia roblox
Quick Scoop
To do highlights in Fantasia Roblox, you usually need to add a Roblox Highlight effect to the object you want to stand out. In Roblox Studio, the common method is to insert a Highlight into a part or model, then adjust its color, fill transparency, outline color, and whether it shows through walls.
How It Works
A Highlight is a visual effect that can be attached to a model or BasePart to make it pop with an outline and optional inner fill. Roblox’s documentation says you can add it directly as a child of the object, or place it elsewhere and set its Adornee to the target object.
Basic steps
- Open the object in Studio, usually a part or model.
- Add a Highlight instance to it.
- In Properties, set the fill color and outline color.
- Adjust FillTransparency and OutlineTransparency to get the look you want.
- Set DepthMode to control whether the highlight is visible through walls.
Practical settings
If you want a clean outline-only look, make the fill more transparent and keep the outline visible. If you want a stronger glow-style effect, lower fill transparency and pick a bright fill color.
Important limit
Roblox highlight rendering has a limit, so too many highlights on screen can stop some from showing properly. Community tutorials note that the practical on-screen limit is around 31 highlights at once, even though older posts mention higher numbers in other contexts.
Hidden or special effects
If Fantasia Roblox is using a custom UI or an in-game highlight feature rather than Studio, the idea is still similar: select the target, enable highlight, then change its style settings. The exact buttons can vary by game, but the core effect is the same.
Useful setup
- For visible outline only: set FillTransparency high.
- For wall-visible highlights: use the always-on-top style.
- For model-wide highlighting: attach the highlight to the model itself.
“Add a Highlight object, then edit FillColor, FillTransparency, OutlineColor, and OutlineTransparency.”
TL;DR
Use a Highlight object, attach it to the part/model you want, then tweak the fill, outline, and wall-visibility settings until it looks right.