how to do pantheon insurrection prime revolutionary final checkpoint
Here’s how to beat the Insurrection Prime Revolutionary final checkpoint in Destiny 2’s Pantheon 2.0 raid (Monument of Triumph), pulled from the latest community guides and full-clear run breakdowns as of mid‑June 2026.
What “final checkpoint” means here
In Pantheon 2.0 you’re running a 7‑boss gauntlet: Argos → Warpriest → Gahlran → Consecrated Mind → Calus → Morgeth → Insurrection Prime.
“Final checkpoint” = spawning directly at Insurrection Prime Revolutionary and clearing just that last encounter (often with feats/triumphs active).
TL;DR: The fight in one pass
- Split into two teams : one underground (middle tunnels), one above ground (main arena).
- Each team:
- Kills Berserkers , collects batteries/orbs , and dunks them at the correct deposit points based on a map callout.
* One player acts as **map reader** , calling where berserkers spawn and which deposit slot each orb belongs to.
- After 4 batteries are deposited, a tank spawns.
- Use the tank to stun Insurrection Prime , then enter DPS phase.
- In DPS, everyone gets one of three buffs: Continuous / Angular / Parallel.
* Stand in a **triangle formation** by buff type so you don’t drain each other.
* When buffs **switch mid‑DPS** , quickly move to the correct zone.
- Repeat until the boss is down.
Setup & roles
For a standard 6‑person fireteam:
Roles
- 1 Map Reader (usually in the upper area with a sniper/AD‑clear weapon)
- Watches the map for berserker locations and charge directions.
* Calls: “NW, NE, etc.” and which deposit number/orb order to use.
- 1–2 AD Clear / Snipers
- Clears snipers and mobs, helps break boss weak points.
- 2–4 Runners (can be split top/bottom)
- Kill Berserkers, pick up batteries, carry them to the correct deposit points.
Loadout notes
- Sniper / long-range precision (e.g., Whisper of the Worm or equivalent) to shoot the boss’s shielded weak points.
- Good AD‑clear weapons for berserkers and adds.
- For DPS: strong heavy weapons (linear fusion rifles, rockets, etc.) and damage supers as usual for raid bosses.
(If you’re doing feats/triumphs, adjust loadouts to meet those constraints; the core mechanics don’t change.)
Phase 1: Batteries & map mechanics
- Start the encounter by killing the Berserker in the middle and depositing its orb in the spawn area.
- Split:
- Team A → Underground (middle tunnels)
- Team B → Above ground (main platform/arena)
- Map Reader :
- Watches the map display and tracks:
- Where berserkers are spawning.
- Which charges are being drawn.
- Watches the map display and tracks:
* Calls locations like “northwest”, “northeast”, etc., and tells runners which deposit number to use based on the **order** the batteries appear.
- Runners :
- Kill berserkers, pick up batteries.
- Go to the correct deposit point as called by the reader.
* Pay attention to the **order** batteries come out; this determines which deposit slot they go into.
- While this happens:
- Someone (often the reader or a sniper) shoots the boss’s weak points (blue glowing spots on its back/sides) to stun it temporarily and prevent certain attacks.
* You also need to **break the shielded areas** on the boss to enable DPS later; sniper/precision weapons help here.
Once four batteries have been deposited, the next phase begins.
Phase 2: Tank & stun
- A tank spawns after the fourth battery is dunked.
- Drive / use the tank to inundate the boss and make it fall to the ground , starting the DPS window.
- During this time, keep shooting the six glowing weak points around its body to maximize stun and damage windows.
Phase 3: DPS – the “CAP” mechanic
During the damage phase, every player gets one of three buffs:
- Continuous
- Angular
- Parallel
Key rule: If you stand next to someone with a different buff, you can drain and kill each other.
Safe DPS setup (the triangle/CAP method)
Most teams use a triangle formation on the arena floor:
- Left side: all Continuous players
- Front/center: all Angular players
- Right side: all Parallel players
Steps:
- After the boss is stunned and down, check your buff.
- Move to the matching zone in the triangle.
- All players in the same buff zone pour damage into the boss.
- Mid‑DPS, your buff can switch.
- When this happens, immediately move to the new correct zone.
If your team struggles with coordination, some groups spread out more and just ensure no mismatched buffs are adjacent, but the triangle is the most common and reliable approach.
Full loop & repeat
The full cycle is:
- Batteries & map phase (top/bottom teams, callouts, dunks).
- Tank spawn → stun boss.
- DPS phase with CAP buffs.
- Boss recovers → repeat from step 1 until it dies.
Multiple full‑clear videos show this exact loop used for the Insurrection Prime Revolutionary encounter in Pantheon 2.0.
“Cheese” / simplified approach (optional)
If you’re mainly trying to clear with heavy feats or just want a low‑stress clear, there’s a known cheese strat that uses:
- Divinity (Exotic trace rifle) to create a damage bubble on a weak point (often a knee or belly area).
- Long‑range heavy weapons (linear fusion rifles, etc.) shooting through the bubble while the boss is “invulnerable” but still takes damage.
- Often run with a Warlock with Well of Radiance + Divinity initiating, and a team of Hunters (e.g., Still Hunt + Celestial Nighthawk + Golden Gun) for burst damage on higher‑HP versions (5‑feat runs).
This approach still requires you to start the encounter normally (kill the first berserker, deposit the orb, etc.), but simplifies the DPS portion heavily.
If you’re stuck on the “final checkpoint” specifically
- Make sure you’re actually on Insurrection Prime Revolutionary , not the original Scourge version; Pantheon 2.0 mixes Calus/Morgeth mechanics with the Insurrection Prime finale.
- Use a dedicated checkpoint holder :
- One player holds the checkpoint on one character.
- Load everyone into the encounter, then have that player reload a different character so the checkpoint persists while you practice.
- Focus first on:
- Clean map callouts.
- Not mixing buffs in DPS.
- Hitting weak points consistently to enable stuns and DPS.
Bottom line: Treat Insurrection Prime Revolutionary as a tighter, more punishing version of the classic Scourge fight: two‑team battery/map routine → tank stun → CAP‑buff DPS in a triangle, repeated until the boss drops.
Information gathered from public forums or data available on the internet and portrayed here.