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how to get lucky start in block tales

Lucky Start in Block Tales is a card , not a separate mechanic you “unlock” with a special quest. It was first introduced in the Prologue, costs 4 BP, and gives a random positive effect at the start of battle like HP Regen, SP Regen, DEF Up, NRG Regen, Spiky/Cactus, or Dodgy depending on the version discussed in the community sources.

How to get it

To get a Lucky Start, you generally need to find it as a card in the game’s card/shop locations or progression pool , rather than by doing one fixed story task. A community location guide shows Lucky Start among the cards available from the early card seller area in the starting zone, alongside other early cards like Ante Up and Defend+.

What it does

  • Gives one random buff when battle begins.
  • The buff lasts about 3 turns.
  • Reported effects include HP Regen, SP Regen, DEF Up, NRG Regen, Spiky/Cactus, and Dodgy depending on the update/version described.
  • It is limited to 1 copy.

Best use

Lucky Start is strongest if your build likes free early-battle value and can benefit from any of several buffs. Players on forum threads and videos generally describe it as a solid, flexible card, especially early on when a little regen or defense can swing a fight.

Quick scoop

If you want Lucky Start fast, check the early card vendor areas and keep enough bucks/BP ready, since it’s treated like a purchasable/obtainable card rather than a hidden achievement reward.

TL;DR: get to the early card shop/vendor area, make sure you have enough currency/BP, and look for Lucky Start in the available card list.

If you want, I can also give you a beginner-friendly Lucky Start build for early Block Tales.