how to import tscn file in roblox
Short answer: You generally can’t import a.tscn file directly into
Roblox Studio because .tscn is a Godot scene format, while Roblox uses its
own asset formats like .rbxm, .rbxl, .fbx, or .obj for import
workflows. Roblox’s import flow is built around those supported file types and
Studio’s importer, not Godot scene files.
What to do instead
If your goal is to move a Godot scene into Roblox, the usual path is:
- Export the model/assets from Godot into a format Roblox can read, such as
.fbxor.objfor 3D models. - Rebuild the scene structure in Roblox Studio using Parts, Models, and scripts.
- Import the exported asset through Roblox Studio’s supported importer or by inserting compatible files. Roblox’s documentation and community guidance focus on those supported formats, not
.tscndirectly.
Why .tscn won’t work directly
A .tscn file is a text-based scene description used by Godot, and it can
reference external resources that stay inside the Godot project structure.
That makes it portable inside Godot, but not something Roblox Studio
understands natively.
Practical workaround
- For 3D objects , export from Godot to
.fbxor.obj, then import into Roblox Studio. - For scene logic , recreate it with Roblox scripts and models.
- For materials, animations, and nodes , expect some manual rebuilding because Godot and Roblox handle scenes differently.
Quick note
If you only have the .tscn file and not the original Godot project assets,
you may lose linked resources unless they were packed into the scene itself.
That’s one reason scene files are not meant to be moved across engines without
conversion.
TL;DR: .tscn is a Godot scene file, not a Roblox import format, so you
need to export the content into a Roblox-compatible format first and then
rebuild the rest in Studio.