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how to join thieves guild oblivion remastered

To join the Thieves Guild in The Elder Scrolls IV: Oblivion Remastered , head to the Imperial City Waterfront District at midnight for the initiation meeting at the Garden of Dareloth. You'll compete against two rivals—Armand Christophe oversees the "May the Best Thief Win" quest, where speed and stealth determine entry.

Discovery Methods

Several paths lead to the guild rumor mill, fitting for a shadowy organization thriving in Cyrodiil's underbelly since the remaster's 2025 release boosted player interest in classic questlines.

  • Talk to beggars : Pay or persuade any beggar (like Puny or Simplicia) in major cities; they'll whisper about the midnight meeting if you ask about the Gray Fox.
  • Get caught stealing : Pickpocket or thieve until arrested, serve jail time, then rest—Myvryna Avano approaches with an invite.
  • Check wanted posters : Imperial City posters mention the Gray Fox; chat with nearby guards for Waterfront leads.
  • Direct approach : Skip rumors and wait at Dareloth's Garden around 11 PM–midnight for Armand to spawn.

"Puny. Come on. And when we speak to him, we go to the top option and that updates the quest... You need to be quite quick with this." –Player tip from YouTube walkthrough, echoing the race's tension.

Forum chatter on Reddit notes avoiding Amusei (a later NPC) as a beggar contact to prevent dead ends.

Initiation Quest Walkthrough

Once at midnight, Armand, Methredhel, and Amusei gather. He tasks you with stealing Amantius Allectus' diary from the Temple District—first to return wins guild entry.

  1. Sprint northeast from Waterfront to Temple District (hug the walls, avoid guards).
  2. Enter Amantius' house (left door post-turn); desk on right wall holds the diary—no lockpick needed.
  3. Race back to Armand without fast-traveling (it wastes time); hand it over to join.

Pro tip: Sneak or invisibility helps dodge the "uncanny" guard who might confront you post-theft, but he won't arrest.

Guild Rules and Progression

Post-join, sell stolen goods to fences like Ongar in Bruma (50 gold unlocks more quests via "Independent Thievery"). Fence 50/100/200/400/700 gold for ranks.

Offense| Fine to Rejoin
---|---
1st suspension| 200 gold
2nd| 500 gold
3rd+| 1,000+ gold

Rules : No killing/attacking members, no stealing from guild or fences. Wear Gray Cowl of Nocturnal to bypass. Pay Armand or a Doyen (like Luciana Galena) fines—no limit on reentries.

Questline Highlights

Thieves Guild spans 12 quests, blending heists, intrigue, and Gray Fox lore—unchanged in remaster.

  • May the Best Thief Win (initiation)
  • Independent Thievery (fencing progression)
  • Untaxing the Poor, The Elven Maiden, Ahdarji's Heirloom, Misdirection, Taking Care of Lex, Turning a Blind Eye, Arrow of Extrication, Boots of Springheel Jak, The Gray Fox (finale), The Ultimate Heist

Trending Tips (2025–2026)

Remaster forums buzz with exploits: Pair with Skeleton Key quest for unbreakable picks. Multi-viewpoint: Stealth builds win easiest, but warriors bribe/persuade Armand. No major bugs reported lately, unlike vanilla launch.

TL;DR : Midnight Waterfront meet → Steal diary fastest → Fence loot to rank up. Shadowy fun awaits!

Information gathered from public forums or data available on the internet and portrayed here.