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how to make dashes not exploitable in roblox studio

Make the dash server-authoritative. The cleanest fix is: the client only asks to dash, and the server decides whether the dash is allowed, how far it goes, and when cooldown applies.

Safe dash setup

  • Client detects the input, then fires a remote to the server.
  • Server checks cooldown, state, and any dash limits.
  • Server applies the movement using its own values, not client-supplied speed or distance.
  • Client only handles visuals like animation, camera shake, and UI feedback.

Why dashes get exploited

If you let the client control dash distance, cooldown, or movement speed, exploiters can change those values locally. Community guidance for Roblox movement systems consistently points to server-side validation and position checks because local WalkSpeed changes are not trustworthy.

Practical anti-exploit checks

  1. Store dash cooldown on the server.
  2. Store max dash distance on the server.
  3. Ignore any client request that arrives too soon.
  4. Validate the character’s movement on the server after the dash.
  5. If the player moves farther than allowed, snap them back to the last valid position.

Better pattern

A common pattern is:

  • Client: sends “dash requested.”
  • Server: verifies cooldown and state.
  • Server: computes dash direction and applies the dash.
  • Client: plays the dash effect locally for responsiveness.

That keeps the game responsive while preventing the usual cheats like infinite dashes, longer dash range, or broken cooldowns.

Simple rule

Never trust the client for:

  • dash length.
  • dash cooldown.
  • dash speed.
  • movement authority.

Trust the client only for input, then let the server validate the result.

Example approach

A good implementation is to keep a server table for each player’s last dash time, reject requests before cooldown ends, and use a fixed server-side dash force or displacement. Then compare the character’s position over time to catch abnormal movement.

TL;DR

Use client input for the button press, but make the server own the actual dash logic, cooldown, and distance. That is the most reliable way to make dashes hard to exploit in Roblox Studio.