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how to make in roblox studio the strongest batlle grounds

To make a Strongest Battlegrounds-style game in Roblox Studio, build it around three pillars: movement, combat, and polish. A solid starting point is a basic M1 combo system, dashes, blocks, and a few character skills, then add hit detection, animations, damage, sounds, and VFX so the combat feels fast and satisfying.

Core setup

Start with a clean project structure:

  • ReplicatedStorage for animations, remote events, and shared modules.
  • ServerScriptService for damage handling and anti-exploit logic.
  • StarterPlayerScripts for input, camera, and local combat control.
  • StarterGui for HUD, cooldowns, and ability icons.

Use remote events for client-to-server combat requests, because the client should handle input and visuals while the server decides damage and hit validation.

Combat loop

A battlegrounds game usually feels good when the loop is simple:

  1. M1 chain with 3–4 hits.
  2. Combo ender, like knockback, uppercut, or slam.
  3. Dash to close distance or escape.
  4. Block and punish.
  5. Special move on cooldown.

The tutorial examples I found emphasize combo animations, a combat remote, a hitbox system, and damage verification as the backbone of the system.

Movement feel

Movement matters almost as much as damage. Add sprinting, side dashes, short invulnerability windows, and responsive camera control so the player always feels in motion. If the movement is stiff, the combat will feel weak even if the attacks look good.

A good first version should include:

  • Sprint.
  • Dash in four directions.
  • Air mobility, if you want that anime-battleground feel.
  • Fast recovery after hitstun.

Abilities and balance

Each character should have a clear identity, not just different damage numbers. One can focus on combos, another on heavy burst, another on ranged pressure, and another on mobility. That keeps the game interesting and prevents one build from dominating everything.

For balance:

  • Make strong moves risky with cooldowns or recovery.
  • Let defensive tools have counters.
  • Test combos in private servers or a test arena before releasing them.

Simple build plan

Here’s a practical order to build it:

  1. Make basic movement and dash.
  2. Add M1 combat with animations.
  3. Add hitboxes and damage.
  4. Add block, knockback, and uppercut/slam states.
  5. Add one character with 4 abilities.
  6. Add UI, sounds, and effects.
  7. Playtest and tune damage, cooldowns, and stun.

That sequence keeps the project manageable and prevents you from trying to build everything at once.

Useful design tips

Keep the game readable. Players should always understand:

  • Who hit them.
  • Why they got stunned.
  • When a move is on cooldown.
  • What caused a combo end.

Also, make sure your scripts are server-authoritative for damage and hit confirmation, because battlegrounds games are very easy to exploit if the client controls too much.

Example structure

A first playable version could be:

  • 1 map.
  • 1 base character.
  • 4 abilities.
  • 1 dash.
  • 1 block.
  • 1 combo finisher.
  • 1 training dummy.

That is enough to test whether the core combat is fun before you expand into more characters and effects.

Note on the title

If you meant the game The Strongest Battlegrounds specifically, the best path is still the same: study its movement, combo timing, and ability flow, then build your own version with original assets and scripts rather than copying protected content.

TL;DR: build movement first, then basic combo combat, then hitboxes and abilities, and keep the server in charge of damage.