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how to make your clone seeable im roblox cac

You can’t make a “clone” that only you see in CAC (CodeArcade/Clone Theatre–style games) unless the game itself has a script for that. In normal Roblox, anything cloned by a LocalScript (client-side) is only visible to that player, while anything cloned by a ServerScript is visible to everyone.

Quick answer for “make your clone seeable in Roblox CAC”

  • If you’re just playing CAC and want your own cloned version to be visible:
    • You can’t do this with normal commands. CAC is a pre-made game; it doesn’t have a public “make clone visible only to me” feature.
    • If the game’s “clone” is already visible to everyone, then it’s already “seeable” — you just need to stand near it or scroll/pan the camera.
  • If you’re making your own CAC-style game and want clones that only the creating player sees:
    • Clone the object (or GUI) from a LocalScript , parent it to PlayerGui (for GUIs) or leave it unparented/child-only to the client world, and don’t use a RemoteEvent to tell the server to recreate it.

How visibility works in Roblox

Client-side clones (only you see them)

  • Use a LocalScript.

  • Example for a GUI:

    lua
    
    local player = game:GetService("Players").LocalPlayer
    local playerGui = player:WaitForChild("PlayerGui")
    
    local template = game.ReplicatedStorage:WaitForChild("MyGUI")
    local clone = template:Clone()
    clone.Visible = true
    clone.Parent = playerGui
    

This GUI will only appear for that player, not for the server or other players.

  • Example for a 3D object (like a brick or clone character model):

    lua
    
    local template = game.ReplicatedStorage:WaitForChild("CloneModel")
    local clone = template:Clone()
    clone.Parent = workspace  -- but only if this runs in a LocalScript
    

If this runs in a LocalScript, only that client sees it by default, unless the server later recreates it.

Server-side clones (everyone sees them)

  • Use a ServerScript.
  • If you want other players to see the clone, you must:
    • Clone it on the server, or
    • Use a RemoteEvent so the client tells the server to clone it, and then the server parents it to workspace.

Example RemoteEvent flow:

lua

-- Client (LocalScript)
local remote = game.ReplicatedStorage:WaitForChild("CloneRequest")
remote:FireServer()

-- Server (ServerScript)
local remote = game.ReplicatedStorage:WaitForChild("CloneRequest")
local template = game.ReplicatedStorage:WaitForChild("CloneModel")

remote.OnServerEvent:Connect(function(player)
    local clone = template:Clone()
    clone.Parent = workspace
end)

Now everyone sees the clone.

Why you probably can’t do this in CAC itself

  • CAC is a published game with its own scripts.
  • It doesn’t expose a Lua console or custom scripting for players.
  • Anything about clones being “visible only to you” would need to be a feature the game developers added, which they haven’t (as far as public forums show).

So:

  • In the actual CAC game : you can’t make your clone only you can see; you either see it (if the game makes it visible) or you don’t.
  • In a game you’re building : use LocalScript + PlayerGui / client-only parenting for “only me seeable”, and server cloning + RemoteEvent for “everyone seeable”.

Information gathered from public forums or data available on the internet and portrayed here.