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how to mirror flip objects using btools

To mirror-flip objects with btools , the usual approach is to select the object, copy or duplicate it, then flip it across the axis you want using the build tools’ transform/flip controls. In practice, horizontal flips usually mean the X axis, while vertical flips usually mean the Y or Z axis depending on the game or editor setup.

Basic steps

  1. Select the object or parts you want to mirror.
  2. Duplicate it if you want to keep the original.
  3. Use the flip/mirror option and choose the axis.
  4. Move the mirrored copy into place if needed.

What to watch for

  • Some object types can mirror cleanly, while others may not preserve orientation the way you expect.
  • If the result looks rotated instead of mirrored, you may be flipping on the wrong axis or using a different transform mode.
  • For symmetric builds, mirroring one half and then positioning it around a center point is usually the fastest workflow.

Quick example

If you are making a doorway, build the left side, duplicate it, flip it on the horizontal axis, and place it on the right side. That gives you a matching shape without rebuilding it by hand.

Forum-style answer

“Select the object, duplicate it, then use flip/mirror on the axis you want. If it looks wrong, try a different axis or transform mode.”

TL;DR: duplicate the object, then mirror/flip it on the correct axis and reposition it.