how to mirror flip objects using btools
To mirror-flip objects with btools , the usual approach is to select the object, copy or duplicate it, then flip it across the axis you want using the build tools’ transform/flip controls. In practice, horizontal flips usually mean the X axis, while vertical flips usually mean the Y or Z axis depending on the game or editor setup.
Basic steps
- Select the object or parts you want to mirror.
- Duplicate it if you want to keep the original.
- Use the flip/mirror option and choose the axis.
- Move the mirrored copy into place if needed.
What to watch for
- Some object types can mirror cleanly, while others may not preserve orientation the way you expect.
- If the result looks rotated instead of mirrored, you may be flipping on the wrong axis or using a different transform mode.
- For symmetric builds, mirroring one half and then positioning it around a center point is usually the fastest workflow.
Quick example
If you are making a doorway, build the left side, duplicate it, flip it on the horizontal axis, and place it on the right side. That gives you a matching shape without rebuilding it by hand.
Forum-style answer
“Select the object, duplicate it, then use flip/mirror on the axis you want. If it looks wrong, try a different axis or transform mode.”
TL;DR: duplicate the object, then mirror/flip it on the correct axis and reposition it.