how to not get flinged in tsb
In TSB, the safest way to not get flinged is to avoid stacking, keep your movement clean, and reduce collision-heavy setups that can launch your character. The current community chatter also shows people using fling/glitch setups with Genos and script-based abuse, so the practical defense is mostly positioning, spacing, and not letting physics interactions build up around you.
What usually causes it
- Getting too close to a player doing a knockback, launch, or fling combo.
- Being pinned against walls, corners, or crowded groups where physics gets weird.
- Using or standing near high-collision hitbox setups.
- In some cases, games with humanoid ragdoll/falling states can be affected by disabling those states or reducing collision behavior in the character setup, which is a common Roblox-side fix pattern.
How to reduce it
- Keep a little distance from players using launch-heavy abilities.
- Don’t fight in tight corners if you can help it.
- Move sideways instead of straight into the opponent’s hitbox.
- If you’re building something in Roblox, make the weapon or extra hitbox parts non-collidable when possible, and avoid enlarging your own collision space.
- If you’re just playing, switching off habits that make you easier to trap in physics chains helps more than trying to “tank” the fling.
If you mean scripting or dev work
If your question is about making a Roblox character harder to fling, a common fix is disabling falling-down or ragdoll-style states on the humanoid, depending on how your game is built. If it’s about a weapon or hitbox system, keeping the hitbox non-collidable is usually the cleaner route.
Practical example
If two players are clashing near a wall, the one who stays still or gets boxed in is much more likely to get launched. The player who keeps moving diagonally, avoids the wall, and doesn’t overlap the other character’s hitbox usually has a much lower chance of being flinged.
TL;DR
Stay out of crowded physics situations, avoid walls and corners, and keep collision/hitbox behavior as clean as possible. In TSB specifically, most fling problems come from close-range chaos and exploit-heavy setups, so spacing is your best defense.