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how to remove the clones on koya roblox

How to Remove the Clones on Koya (Roblox) — Quick Guide

In the Koya / Koya Dance Studio Roblox experience, “clones” usually appear as extra bots, NPCs, or duplicated player models that clutter the dance floor. You can’t directly edit the game’s scripts, but you can use the game’s built- in controls and some common Roblox tricks to make them go away or stop appearing.

Quick Answer: What You Can Do In-Game

  • Use the “Remove Bots / NPCs” feature if the game has one.
    TikTok tutorials for Koya Dance Studio explicitly mention “add and remove bots” as a supported action in the game. Look for:
* A settings menu (gear icon)
* A “Bots” or “NPCs” toggle
* Buttons like “Remove All Bots” or “Clear NPCs”
  • Leave and rejoin the server
    Many clone-like bots in Roblox dance games are server-specific. Leaving and rejoining often:

    • Clears temporary bots/clones
    • Resets the dance floor
    • Removes weird duplicates that don’t have a proper “delete” button.
  • Avoid spamming dance commands or scripts
    Some clone behavior is triggered by:

    • Overusing dance emotes
    • Running third‑party scripts that duplicate your character
      If you see sudden clones, stop using any external script and just play normally.

Note: You cannot “hack” the game to delete clones created by the server. Any method that claims to “force delete all clones” using external tools is either fake or risky and could get you banned.

If You’re the Game Creator (Developer Mode)

If you’re asking from a developer perspective (you own or are scripting a Koya-style game), here’s the standard Roblox approach to remove clones cleanly:

1. Group Clones in a Folder

Instead of scattering clones everywhere, parent them to a dedicated Folder in Workspace:

lua

local LagFolder = Instance.new("Folder")
LagFolder.Name = "KoyaClones"
LagFolder.Parent = workspace

When spawning clones:

lua

local clone = originalModel:Clone()
clone.Parent = LagFolder

This makes it easy to delete all clones at once: LagFolder:Destroy().

2. Use a RemoteEvent to Delete from Client

For a button like “Remove All Clones”: Client (LocalScript on GUI button):

lua

local removeEvent = game.ReplicatedStorage:WaitForChild("RemoveKoyaClones")

button.MouseButton1Click:Connect(function()
    removeEvent:FireServer()
end)

Server (Script in ServerScriptService):

lua

local removeEvent = game.ReplicatedStorage:WaitForChild("RemoveKoyaClones")
local LagFolder = workspace:WaitForChild("KoyaClones")

removeEvent.OnServerEvent:Connect(function(player)
    LagFolder:Destroy()
    -- Optionally recreate a fresh folder if you want to allow more clones later
    local newFolder = Instance.new("Folder")
    newFolder.Name = "KoyaClones"
    newFolder.Parent = workspace
end)

This pattern is the recommended way to handle “delete all clones” in Roblox.

3. Remove Specific Clones (e.g. per-player duplicates)

If clones are tied to players (like fake copies of a player model):

  • Name each clone with the player’s name (e.g. PlayerName_Clone).

  • On PlayerRemoving or CharacterRemoving, find and destroy that clone:

    lua

    game.Players.PlayerRemoving:Connect(function(player) local cloneName = player.Name .. "_Clone" local clone = workspace:FindFirstChild(cloneName) if clone then clone:Destroy() end end)

This is a common pattern for removing player clones when someone leaves or dies.

Why This Is a “Trending Topic” Now

  • Koya Dance Studio and similar Roblox dance games have become popular TikTok/YouTube content, with many users posting “how to add/remove bots” and “how to fix clone issues”.
  • Forum and Q&A sites (Stack Overflow, DevForum) have multiple threads about “removing clones” in Roblox, showing this is a recurring scripting problem for creators.

Bottom line:

  • As a normal player: use the game’s bot/NPC remove option, leave and rejoin, and avoid external scripts.
  • As a developer: group clones in a Folder and delete the folder via a RemoteEvent, or track and destroy player-specific clones by name.

Information gathered from public forums or data available on the internet and portrayed here.