how to remove the fog in blender
To remove the “fog” in Blender, you usually need to increase the viewport clipping distance, not add or remove any real fog effect. In most cases, press N , open the View tab, and raise Clip End ; if the issue happens in camera view, adjust the camera’s clipping settings instead.
What it is
That hazy look is often Blender’s viewport depth limit, which makes distant geometry fade out as you zoom out. It is commonly mistaken for fog, but it is just the scene being clipped by distance settings.
Fix it
- Open the 3D Viewport.
- Press N to open the side panel.
- Go to View.
- Increase Clip End a lot, and if needed lower Clip Start a bit.
If it still shows
- Check the camera properties if the fog appears in rendered camera view, because camera clipping can cause the same effect there.
- If you are actually using volumetric fog in your scene, then the fix is different: reduce the fog density or remove the volume shader.
For a clean scene
A higher Clip End can use more resources, so only raise it as much as you need. For large scenes, it also helps to keep your scene scale sensible and avoid working at extreme distances.