how to set a image model in roblox
To set an image on a model in Roblox, the usual method is to use a Decal on a part inside the model, or use a thumbnail image if you want the model’s preview picture. Roblox Studio guides and forum posts show that decals are the standard way to put an image onto a part, while model preview images are handled separately with thumbnails.
Put an image on a model part
- Open your model in Roblox Studio.
- Select the part you want the image on.
- Insert a Decal into that part.
- In the Decal properties, set the Texture to your image asset ID.
- Choose the correct face if the image should appear on a specific side of the part.
A common format is:
lua
Decal.Texture = "rbxassetid://YOUR_IMAGE_ID"
That is the basic way to display an image on a surface in Roblox Studio.
If you mean the model thumbnail
If you want the picture that represents a model in Roblox’s inventory or marketplace, that is not the same as a decal on the model itself. Roblox forum discussions note that this usually involves a thumbnail image or thumbnail camera setup, not just putting an image inside the model.
Quick choice
- Use Decal if you want an image on a part in the game world.
- Use a thumbnail if you want the model’s preview image in Roblox menus or on the website.
- Use a ViewportFrame if you want to show a 3D model inside a UI.
If you want, I can give you the exact steps for either “image on a part” or “model thumbnail”.