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how to set a image model in roblox

To set an image on a model in Roblox, the usual method is to use a Decal on a part inside the model, or use a thumbnail image if you want the model’s preview picture. Roblox Studio guides and forum posts show that decals are the standard way to put an image onto a part, while model preview images are handled separately with thumbnails.

Put an image on a model part

  1. Open your model in Roblox Studio.
  2. Select the part you want the image on.
  3. Insert a Decal into that part.
  4. In the Decal properties, set the Texture to your image asset ID.
  5. Choose the correct face if the image should appear on a specific side of the part.

A common format is:

lua

Decal.Texture = "rbxassetid://YOUR_IMAGE_ID"

That is the basic way to display an image on a surface in Roblox Studio.

If you mean the model thumbnail

If you want the picture that represents a model in Roblox’s inventory or marketplace, that is not the same as a decal on the model itself. Roblox forum discussions note that this usually involves a thumbnail image or thumbnail camera setup, not just putting an image inside the model.

Quick choice

  • Use Decal if you want an image on a part in the game world.
  • Use a thumbnail if you want the model’s preview image in Roblox menus or on the website.
  • Use a ViewportFrame if you want to show a 3D model inside a UI.

If you want, I can give you the exact steps for either “image on a part” or “model thumbnail”.