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how to stop control entities in roblox

If you mean disabling player controls in a Roblox game , the usual approach is to do it on the client with the PlayerModule controls object, then re-enable it when needed. A common pattern is Controls:Disable() and later Controls:Enable().

Simple example

Use a LocalScript:

lua

local player = game:GetService("Players").LocalPlayer
local controls = require(player.PlayerScripts:WaitForChild("PlayerModule")):GetControls()

controls:Disable()
-- later...
controls:Enable()

This matches Roblox developer forum guidance that PlayerModule:GetControls() returns a Controls object with Enable and Disable methods.

If you need movement but no input

If your goal is to move the character by script while blocking player input, the forum also notes you can disable controls and then drive movement yourself, or intercept specific actions with ContextActionService at a high priority. One older example from Roblox discussions also shows MasterControl:Disable() in earlier control systems, but that is legacy and the PlayerModule approach is the current pattern.

For “entities” in a game

If by “control entities” you mean stopping enemy/entity control in a Roblox experience , that is usually a game-design or scripting issue, not a built- in Roblox feature. The safest fix is to identify which script owns the entity behavior and disable or gate that AI/state logic rather than trying to “delete” controls globally.

Common mistakes

  • Putting the script in a normal Script instead of a LocalScript.
  • Running it before PlayerScripts and PlayerModule are ready.
  • Disabling controls without a reliable way to restore them later.
  • Expecting mobile buttons to vanish automatically in every setup; older forum posts discuss special handling for that case.

Practical takeaway

For most cases, the clean answer is: use PlayerModule:GetControls():Disable() in a LocalScript, then call Enable() when the effect should end. If you want, I can turn that into a ready-to-paste Roblox script for your exact use case.