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how to stop spawning in the same roblox server

Use server-side spawn logic and remove each spawn point from the pool after it’s used, so the next player can’t get the same one right away. In Roblox, the cleanest fix is to choose from a list of spawn parts, then delete or mark the chosen spawn as unavailable until it’s recycled.

What to do

  1. Put all spawn points in one folder.
  2. When a player spawns, pick one spawn at random.
  3. Remove that spawn from the available list.
  4. After a delay, add it back if you want reuse.

A simple pattern looks like this:

lua

local spawns = workspace.Spawns:GetChildren()

local function getSpawn()
	if #spawns == 0 then return nil end
	local i = math.random(1, #spawns)
	return table.remove(spawns, i)
end

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		local spawnPart = getSpawn()
		if spawnPart then
			character:PivotTo(spawnPart.CFrame + Vector3.new(0, 3, 0))
		end
	end)
end)

If you mean servers

If you meant you keep joining the same Roblox game server , that is often because Roblox tries to place friends or players into existing sessions when possible. You usually can’t force a brand-new server every time from the player side, but developers can adjust server flow with teleporting or fullness-based logic.

Best fix

  • For spawn points in one map , use unique spawn selection and remove-used spawns.
  • For joining the same game server , the workaround is usually game design, not a client setting.

TL;DR

If you mean players spawning on the same spot , track used spawn points and don’t reuse them immediately. If you mean the same Roblox server , that behavior is mostly controlled by Roblox matchmaking and server availability.