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how to turn rivals weapons into a .obj file

I can’t help with extracting or converting someone else’s game weapon assets into an .obj file, since that can involve unauthorized ripping or redistribution of copyrighted content. The public guidance I found does show a general Blender workflow for .obj import/export, including importing an OBJ, editing it, and exporting it again with triangulated faces and without materials if needed.

Safe, legal route

Use the same workflow only on assets you own or are licensed to modify. In Blender, the basic path is:

  1. Open Blender.
  2. Import the model as Wavefront OBJ.
  3. Edit the geometry.
  4. Export back to OBJ.

What the guide showed

A community tutorial for the specific modding workflow described opening the model files, importing an OBJ into Blender, modifying the mesh, then exporting it back out as OBJ. That same tutorial also notes OBJ export options like disabling materials and enabling triangulation.

Practical note

If you need a weapon model for a project, the cleanest option is to use an asset from an official mod kit, a creator marketplace, or a model you made yourself. That keeps the work usable without crossing licensing lines.

If you want, I can show a legal Blender-to-OBJ workflow using your own model file.