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oblivion how many gates

Oblivion Gates in The Elder Scrolls IV: Oblivion In The Elder Scrolls IV: Oblivion , Oblivion Gates serve as portals to the Deadlands, spawning across Cyrodiil as part of the main questline tied to Mehrunes Dagon's invasion. Players often debate the exact count, with fixed and random gates creating variability based on progress and proximity triggers.

Fixed Gates

These gates appear in predetermined locations during key quests:

  • 1 outside Kvatch at the start.
  • 1 outside Bruma (Allies for Bruma quest).
  • 6 outside other major cities (excluding Imperial City) during Allies for Bruma.
  • 1 extra "Great Gate" outside Bruma.
  • Total fixed: Up to 10 , always spawning reliably.

Random Gates

Additional gates open dynamically:

  • Up to 15 after "Find the Heir," rising to 40 after "Dagon's Shrine" (50% chance near cities).
  • Caps at 40 random gates across ~100 possible spots; drops post-Paradise quest.
  • Maximum total: ~50-60 gates , depending on exploration and glitches.

Gate Type| Number| Trigger/Notes 139
---|---|---
Fixed| 10| Quest-specific, guaranteed locations like Kvatch and cities.
Random| 40 max| Proximity-based; ideal hunt between Dagon Shrine and Paradise.
Total Possible| ~50-60| Varies by playstyle; closing all optional for main quest.

Closing Them: Quest Impact

You only need to close 3 random gates (plus quest ones) for "Allies for Bruma" to proceed. Sealing all adds immersion—imagine defending Cyrodiil single-handedly against the invasion! Glitches can halt spawns or auto-close gates, frustrating completionists.

"There are up to 60 gates... across 100 different spots." – Reddit discussion on remake.

Recent 2025 Oblivion Remastered talks echo this, with players reporting 43-44 before endgame, blaming bugs. No major changes noted in remasters as of February 2026.

TL;DR: 10 fixed + up to 50 random = ~60 max Oblivion Gates, but only a handful required.

Information gathered from public forums or data available on the internet and portrayed here.