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oblivion how much magicka per intelligence

In The Elder Scrolls IV: Oblivion (standard rules), you get 2 Magicka per 1 point of Intelligence before racial and birthsign bonuses are added.

Core Formula (Vanilla / Remastered)

Most guides and forum answers converge on this base formula for your maximum Magicka:

Max Magicka = Intelligence × 2 + racial bonus + birthsign bonus + gear/enchant bonuses

So if you are just asking “oblivion how much magicka per intelligence” in the basic sense, the key takeaway is:

  • 1 Intelligence → +2 Magicka to your base pool.

Example:

  • 50 Intelligence → 100 base Magicka (50 × 2).
  • 100 Intelligence → 200 base Magicka (100 × 2).

Then the game layers on extras:

  • High Elf: +100 Magicka.
  • Breton: +50 Magicka.
  • Birthsigns like The Mage, The Apprentice, The Atronach add flat Magicka on top.

Why Some Sources Say “+1 per Intelligence”

Some newer “Oblivion Remastered” style articles and community wikis mention a +1 Magicka per Intelligence model or poll questions about how much you gain per point.

These usually refer to:

  • Specific mods or remaster variants that tweak the formula, or
  • Misinterpretations of the underlying numbers.

Unless you’re in a clearly modded or overhauled version that states otherwise, you can safely assume the original 2 Magicka per 1 Intelligence rule.

Quick HTML Table (Base Game Logic)

Since you asked for a “Quick Scoop,” here is an HTML table version you can drop into a page:

html

<table>
  <thead>
    <tr>
      <th>Intelligence</th>
      <th>Base Magicka (no bonuses)</th>
    </tr>
  </thead>
  <tbody>
    <tr><td>30</td><td>60</td></tr>
    <tr><td>50</td><td>100</td></tr>
    <tr><td>75</td><td>150</td></tr>
    <tr><td>100</td><td>200</td></tr>
  </tbody>
</table>

All of that assumes the standard formula: 2 Magicka per 1 Intelligence.

TL;DR

  • In normal Oblivion, each point of Intelligence gives you 2 Magicka.
  • Racial and birthsign bonuses then add flat Magicka on top.