what concept might we run on a sprintout
A common and very friendly answer: on a sprintout, you almost always want some version of a smash or flood concept to the rollout side, because those are easy half‑field reads that move with the quarterback and stress the flat and deep coverage.
Core sprintout concepts
- Smash (2‑man high/low on corner)
- Outside runs a hitch or quick stop, inside runs a corner over the top.
* QB reads flat defender: if he sinks, throw the hitch; if he drives, throw the corner.
- Flood / 3‑level sail
- Deep corner, intermediate out/over, and a quick flat route to the rollout side.
* Gives a clear deep‑intermediate‑short read while moving the launch point.
- Snag variation
- Corner + snag/settle route over the ball + flat route, adapted to sprintout.
* Good versus zone because it creates natural picks and traffic in the underneath coverage.
When to call each
- Red zone / tight field : flatter corner routes in smash or flood so the WR doesn’t run out of the back of the end zone.
- Versus heavy pressure : sprintout flood or smash to change the QB launch point and simplify protection.
- With a mobile but shorter QB : sprintout smash or flood to get him on the edge with clear vision and defined half‑field reads.
Simple example call sheet idea
- “Sprint Right Smash” – 2‑man smash to the rollout side, backside post or dig to hold safeties.
- “Sprint Left Flood” – 3‑level stretch (corner, out, flat) to the left with standard backside routes you always pair with sprintout.
For a quick, practical answer: if you just need one go‑to call, run a sprintout smash (flat + corner) to the rollout side and teach your QB a simple flat‑to‑corner progression. That gives you a clean, repeatable concept you can hang your sprintout package on.