what doees tomb of curses vi give
Quick Scoop
“Tomb of Curses VI” most commonly refers to the Tomb of Curses PvE mode in the mobile game Age of Magic , where “VI” denotes difficulty/curse tier 6 (the highest curse level). At that tier you’re choosing the Strong Curse before each battle, which gives you maximum rewards but applies the strongest debuffs to your team or buffs to enemies.
If you meant a different “Tomb of Curses VI” (e.g., a D&D module or a specific game level), tell me which game and I’ll narrow it down.
What “Tomb of Curses VI” Gives in Age of Magic
In Age of Magic, the Tomb of Curses is a 12-level daily PvE gauntlet. Before each fight you pick a curse difficulty:
- No Curses – base reward only
- Weak Curse – minor debuff/buff + extra rewards
- Normal Curse – medium effect + more rewards
- Strong Curse – hardest effect + best rewards
“VI” in community talk usually maps to the Strong Curse tier (the highest).
Rewards you can get at Strong Curse / Tier VI
At the highest curse level you typically receive:
- Higher-tier loot chests (more and better shards, gear, and resources)
- More event/currency tokens tied to the current Tomb rotation
- Better chances at rare hero shards or upgrade materials compared to lower curse tiers
Exact contents rotate with events and updates, but the pattern is consistent: higher curse = higher risk, higher reward.
What the “curse” actually does
When you activate a Strong Curse (tier VI), you’ll see one or more of these effects in that run:
- Enemy buffs : opponents get extra HP, Attack, Defense, Speed, or special mechanics
- Player debuffs : your squad may start with reduced stats, slower turn order, or harsher conditions (e.g., DoT, stun chances increased on enemies)
You must also meet medallion requirements on your heroes to unlock higher curse levels, so VI usually implies a fairly built roster.
After each win, you choose 1 of 3 buffs for your team that last until the run resets. Over 12 levels you can stack up to 12 buffs , which is key to pushing high-curse runs.
If You Meant Another “Tomb of Curses”
There are a few other “Tomb of Curses” things online:
- Heroes of Might & Magic–style games (e.g., Olden Era) have tomb buildings that give you an artifact in exchange for a temporary curse (stat penalties like −Attack/Defense or −Morale/Luck for a couple of days). That’s not usually labeled “VI,” though.
- D &D / tabletop modules sometimes use “Tomb of …” in titles, but “Tomb of Curses VI” isn’t a standard, widely known module name.
- Call of Duty Zombies “The Tomb” is a completely different thing and not usually called “Tomb of Curses.”
If you drop the exact game title (e.g., “Age of Magic Tomb of Curses level 6” or “Olden Era tomb curse”), I can give you a precise, itemized list of what that specific “VI” stage drops.
TL;DR
- In Age of Magic , “Tomb of Curses VI” = Strong Curse (highest difficulty) in the Tomb of Curses mode.
- It gives you maximum rewards (better chests, more shards/tokens, higher chance at rare loot) at the cost of strong enemy buffs / player debuffs.
- You also pick up to 12 cumulative buffs across the 12 levels of the run, which is crucial for clearing high-curse tiers.
Information gathered from public forums or data available on the internet and portrayed here.