what does anchored debuff do block tales
In Block Tales, the Anchor card is the thing people usually mean when they ask about the “anchored” effect: it heals your whole party by 10 the first time the user is defeated in a battle. It only works in party battles, and it does not trigger if you’re already being revived or if First Aid Kit is active.
What it does
- Heals the entire party for 10 when the card user goes down for the first time in that battle.
- Works only in party fights, not in situations where the revival is already being handled by other effects.
- It’s a passive card, and the wiki notes it can stack up to 5 copies.
Why players use it
- It’s useful for support builds that want to keep the team alive after a key character drops.
- It can also be paired with self-damage or low-survivability setups so the heal triggers sooner.
- Players sometimes use it in strategies where one character intentionally faints to boost the team’s recovery.
Quick note
If you meant a different status effect called “anchored debuff,” the public info I found points to the Anchor card rather than a separate debuff name.