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what does avoiding a player do in dragonwilds

In RuneScape: Dragonwilds , there isn’t clear evidence from the available sources that an “avoid player” feature has a documented in-game effect, so the safest answer is that it likely just reduces matchups or interactions with that player in social or multiplayer contexts, not gameplay systems like combat or loot.

What it probably does

  • In many games, an avoid/block-style option is meant to limit future matchmaking or visibility with a specific player.
  • It usually does not prevent someone from existing on the same server, joining through a party, or appearing again if the game’s matchmaking pool is small.
  • For Dragonwilds specifically, the game is described as a 1–4 player co-op survival game, so any player-avoid feature would most likely affect social matching rather than core survival mechanics.

Why it may seem inconsistent

  • In smaller multiplayer pools, the same names can reappear often even after you avoid them.
  • If the person queues with others, a simple avoid setting may not fully prevent contact.
  • Some community posts about similar systems note that avoid features can be limited or need multiple conditions to take effect, but that is general player discussion rather than confirmed Dragonwilds documentation.

Practical takeaway

If you’re trying to stop repeated encounters, the usual fix is to leave the session, change lobbies, or use a stronger block/report option if the game offers one. A direct “avoid” setting is often more about reducing repeat encounters than guaranteeing they never happen.

TL;DR: In Dragonwilds, “avoiding a player” most likely limits future encounters or social pairing, but it probably does not fully remove them from every multiplayer situation.