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what is the max studs you can get on sword roblox

The short answer: for typical sword combat in Roblox, community devs treat around 12–13 studs of reach as the practical “max” on server-side for fair sword fighting , though you can technically go higher if you accept jank and latency issues.

Quick Scoop: What “max studs” means

When people ask “what is the max studs you can get on sword Roblox” , they usually mean:

How far from the player a sword can still register hits (its hitbox or raycast reach), measured in studs.

A stud is Roblox’s built‑in unit of distance; 1 stud is about 0.28 meters in real life.

What devs actually use for sword reach

On the Roblox DevForum, sword-fighting creators talk a lot about safe and “max” reach values. One popular discussion breaks it down like this:

  • 6–7 studs
    • Described as “very stable” reach.
* Good if you want to avoid weird hits and laggy “phantom” hits.
  • 10–14 studs
    • Reported as “works fine” for many players, even with some lag.
* Feels like classic mid‑range sword fighting.
  • 12–13 studs (community norm)
    • A sword dev calls 12 or 13 studs “the average stud limit on the server-side in the sword fighting community.”
* This is basically the commonly accepted **max reach** before it starts to feel unfair or glitchy.

So in current community practice, 12–13 studs is the usual “max” sword reach people aim for, even though you could push beyond that technically.

Technical limits vs. practical limits

From the engine’s point of view, there is no tiny cap like “you can’t go past 13 studs” for sword reach. Instead:

  • Parts and hitboxes can be very large
    • Normal parts can go up to 2048×2048×2048 studs in size.
* That means you can literally make a sword hitbox or blade that covers a huge area if you really want.
  • No hard distance cap on raycasts
    • You can raycast far beyond typical sword distances; there isn’t a small hard limit like “100 studs max.”
    • However, performance and precision issues get worse the farther you go, so most devs don’t turn swords into sniper rifles.

Because of this, you have:

  • A technical limit that’s huge (thousands of studs for parts).
  • A practical combat limit that’s much lower (around 12–13 studs for sword PvP).

Why most devs stop around 12–13 studs

Sword-fighting developers mention a few reasons for capping reach roughly where they do:

  • Latency and “ghost hits”
    • The farther the reach, the more often players feel like they were hit from “too far away,” especially on laggy connections.
  • Fairness in PvP
    • If you give one sword 25+ studs of reach, fights turn into “who touches first” rather than actual spacing and timing.
  • Animation vs. hitbox mismatch
    • Longer hitboxes can make the animation look like it misses, while the hit actually lands, which feels off to players.

So while you can push reach higher, most competitive sword games stay near 6–13 studs , depending on how strict they are about fairness.

Different games, different “max”

One complication: every Roblox game can script its own sword behavior , so “max studs” isn’t universal. Some examples:

  • In The Forge , a different game with “Colossal Swords,” those weapons are noted as having around 10 studs of range , which is long by that game’s standards but still close to the community’s usual high end.
  • Other custom sword systems might set reach lower (classic close‑up dueling) or higher (arcade-style hack‑and‑slash), but they’re still working within the same engine rules.

So if you’re asking about one specific sword game , the real max might be different, but it will almost always be a custom value the dev chose.

Mini FAQ

1. Is there a hard Roblox engine max reach for swords like “13 studs”?
No. The engine lets you use much larger values; 13 studs is just a common community limit for fair sword PvP.

2. What value should I use if I’m making my own sword?

  • For competitive PvP: 6–7 studs for very tight, fair hit detection.
  • For casual, more forgiving combat: 10–13 studs works and feels fine to most players.

3. Can I make a “giant-range” sword?
Yes. You could set a huge hitbox or raycast distance (hundreds or even thousands of studs), since parts can be up to 2048 studs in size.

Just expect weird gameplay and performance issues.

Bottom note: Information gathered from public forums or data available on the internet and portrayed here.

In SEO terms, if you’re searching for “what is the max studs you can get on sword roblox” , the key takeaway is: the trending community answer is ~12–13 studs of reach for sword PvP, even though the engine itself allows much larger distances.