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what is the range of blue nvgs in scp

The blue NVGs in SCP: Containment Breach Multiplayer can track nearby SCPs and humans, and the info updates every about 10 seconds. Their effective detection range is roughly around 10 meters / 10 studs worth of nearby awareness , with the HUD showing direction and distance once the scan refreshes.

What they do

  • They reveal nearby SCPs and humans, alive or dead, after a short countdown refresh.
  • They do not detect scripted SCP spawns well, so some entities can still surprise you.
  • They are useful for Keter runs because they give positional info, but they can make blinking management harder against SCP-173.

Practical read

In practice, blue NVGs are less about a huge visual radius and more about situational tracking : you get a periodic lock on nearby threats instead of continuous wallhack-style vision.

Quick note

Different SCP games and servers sometimes tweak NVG behavior, so the exact range can vary by version. The clearest documented behavior I found for “blue” NVGs is the multiplayer Containment Breach description above.

Want me to also break down how blue NVGs compare with red NVGs in SCP games?