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what is the rpm of an average roblox creator

For an average Roblox creator , a useful rule of thumb is that RPM is usually quite low and highly variable, often landing around a few Robux to low tens of Robux per 1,000 views/impressions depending on the program, audience, and format. One recent creator discussion described observed Roblox ad earnings at about 122 Robux per 1,000 views in one example, while also noting the platform can underperform YouTube and other mainstream platforms on revenue per mille.

What RPM means

RPM is revenue per 1,000 impressions or views. On Roblox, that number depends on whether you mean in-experience ads, rewarded video, creator rewards, or a different monetization path, so there is no single official “average” that fits every creator.

Practical range

A reasonable rough estimate from public discussion is:

  • Low end: about 1–5 Robux per 1,000 views for weak monetization or low-value traffic.
  • Middle range: about 5–20 Robux per 1,000 views for many smaller creators, depending on audience and placement.
  • Higher end: 20+ Robux per 1,000 views when monetization is strong and the audience is highly engaged.

Important caveat

Roblox has multiple creator monetization systems, and the company’s documentation emphasizes performance and engagement tooling rather than publishing a universal RPM benchmark. That means any “average” should be treated as a rough community estimate, not an official platform-wide figure.

Bottom line

If you want a simple answer: an average Roblox creator is probably looking at a low RPM, often somewhere in the single digits to low tens of Robux per 1,000 views, with big variation by format and audience.