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what is the rule for rotating 90 degrees counterclockwise

To rotate a point 90 degrees counterclockwise about the origin, you use this rule:

(x,y)→(−y,x)(x,y)\rightarrow (-y,x)(x,y)→(−y,x)

Quick Scoop: The Core Rule

  • Start with a point (x,y)(x,y)(x,y).
  • After a 90° counterclockwise rotation about the origin, its new coordinates become (−y,x)(-y,x)(−y,x).

So for example:

  • (3,2)(3,2)(3,2) → (−2,3)(-2,3)(−2,3).
  • (−4,1)(−4,1)(−4,1) → (−1,−4)(−1,−4)(−1,−4).

Why This Works (Short Version)

A 90° counterclockwise turn:

  • Moves every point a quarter-turn around the origin.
  • Swaps the roles of xxx and yyy, then makes the original yyy negative, giving (−y,x)(-y,x)(−y,x).

You can think of it as:

  • Slide the y-value into the x-spot and negate it.
  • Slide the x-value into the y-spot unchanged.

Mini Checklist to Use the Rule

  1. Take your original point (x,y)(x,y)(x,y).
  2. Write the new point as (−y,x)(-y,x)(−y,x).
  3. Plot the new point to see the rotated position.

If you’re working with a whole shape, just apply (x,y)→(−y,x)(x,y)\rightarrow (-y,x)(x,y)→(−y,x) to every vertex.

TL;DR:
The rule for rotating 90 degrees counterclockwise about the origin is: (x,y)→(−y,x)(x,y)\rightarrow (-y,x)(x,y)→(−y,x).

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