how are points awarded in 6 nations
In the Six Nations, teams earn table points for match results plus possible bonus points, and there is an extra Grand Slam bonus that affects the final standings.
Basic match points
- Win: 4 points.
- Draw: 2 points.
- Loss: 0 points.
So if a team simply wins a game without any bonuses, they get 4 points, while a draw gives both sides 2 points each.
Bonus points
Bonus points are there to reward attacking rugby and close games.
- 1 bonus point for scoring four or more tries in a match (try bonus), regardless of win or loss.
- 1 bonus point for losing by seven points or fewer (losing bonus).
- A losing team can get both bonus points if they score four or more tries and lose by seven or fewer.
This means:
- Maximum for a winner in one game: 5 points (4 for win + 1 for four tries).
- Maximum for a loser: 2 points (try bonus + losing bonus).
Grand Slam bonus
If a team wins all five of their matches (a Grand Slam), they get an extra 3 bonus points on top of their match and try bonuses.
- This rule was brought in so a Grand Slam team cannot be overtaken by a team that wins four games but racks up lots of bonus points.
Deciding the champion and ties
- Each team plays five matches in a round‑robin; whoever has the most table points at the end wins the Six Nations.
- If teams are level on points, tie‑breakers are used, typically in this order:
1. Points difference (points scored minus points conceded).
2. Tries scored.
3. Head‑to‑head result between the tied teams.
4. Very rarely, the title can be shared if still level.
Quick example
- Team A wins 32–20 and scores 4 tries → 4 (win) + 1 (try bonus) = 5 points.
- Team B loses 28–24 but scores 4 tries → 1 (try bonus) + 1 (losing bonus) = 2 points.
So even in defeat, a side can keep its tournament hopes alive by collecting bonus points.
Information gathered from public forums or data available on the internet and portrayed here.