The Roaring Knight appears to need 1,460 damage to be defeated in that fight, based on a player report showing a clear 7-turn kill that reaches 1,483 damage before the scripted final turns begin.

What that means

  • In practical terms, you’re aiming to deal about 1,460 total damage before the fight transitions.
  • A successful example run reached that threshold by turn 7, so it’s a very tight damage race rather than a long endurance fight.

Note

This is based on a player test/report, not an official boss stat sheet, so the exact value could vary with route, setup, or version.