Boss health in Edge of Fate was generally buffed, not nerfed — Bungie’s goal was to make one-phase kills rarer, and reporting around the update noted boss health was being increased substantially rather than reduced. A later discussion of the update also highlighted that some players thought the changes felt extreme enough to resemble a bug or unintended tuning issue.

What that means

  • The change was aimed at harder boss fights overall, especially in endgame content.
  • Community reactions focused on bosses feeling much tankier than before, not easier.
  • If you meant a specific boss, dungeon, or raid encounter, the exact health change can vary by activity.

Quick read

So the short answer is: it wasn’t a health nerf; it was a health increase.

TL;DR: Bosses in Edge of Fate were tuned up, with players reporting much higher health pools and longer kill times.