how to auto sync emotes in jjs
To auto-sync emotes in JJS, the clearest public guide I found is a mod called
sync emotes : target a player with /select [name], enable it with /8 sync, and then wait for that player to emote so your animations line up with
theirs.
Quick Scoop
- It works as a toggle, and the default state is off.
- The idea is simple: pick a target first, then turn sync on, then let their emote drive yours.
- A community wiki also notes that the emote wheel is opened with the dancing person icon or B on PC, which is useful if you need to trigger emotes manually while testing sync.
- One video guide for JJS says emotes are managed through the shop/inventory system and assigned to slots, so you may need unlocked emotes before syncing anything useful.
Practical steps
- Open the sync-emote feature.
- Target the player you want to mirror with
/select [name].
- Enable syncing with
/8 sync.
- Have the target use an emote, and your character should follow along.
Things to check
- Make sure the player you select is actually using an emote, not just standing idle.
- If nothing happens, verify that your emote is equipped and accessible in the wheel.
- If you’re on mobile or console, the emote-access controls differ from PC, so the testing flow may feel a little different.
Source note
The available public info is a mix of a GitHub module page, a JJS wiki entry, and creator tutorials, so the exact behavior can vary by version or game setup.
TL;DR: use /select [name], then /8 sync, then wait for the target player
to emote.