In Pilgrammed , changing an attribute is usually done through the game’s Settings or stat-related menus, not by typing a command in-game. The wiki notes that Pilgrammed has a settings panel for interface and bar customization, while the broader Roblox attribute system uses scripts with SetAttribute() and GetAttribute() behind the scenes.

What to try in Pilgrammed

  • Open the gear icon in the bottom-right and check the settings menu first. Pilgrammed’s settings page shows that this is where interface and bar-related options live.
  • If you mean a character stat or progression value, those are covered by the game’s stats system rather than a normal Roblox attribute field.
  • If you mean a developer-side attribute in Roblox Studio, the standard method is Instance:SetAttribute("Name", value) to change it, and GetAttribute("Name") to read it.

Roblox scripting example

lua

part:SetAttribute("Health", 100)
part:SetAttribute("Health", part:GetAttribute("Health") + 10)

That is the normal way to change an attribute in Roblox code, and it updates the stored value directly.

If you meant something else

  • In-game Pilgrammed stat change: use the game’s menus or progression systems.
  • Roblox Studio attribute change: use SetAttribute() in a script.
  • Testing whether an attribute changed: Roblox also supports an attribute-changed signal for reacting to updates.

If you want, I can turn this into a very short Roblox Studio snippet for a specific attribute like health, mana, or speed.