In Roblox strategy games like Conquer the World , “casualties” usually means losses from battles, and the exact place to check them depends on the game’s UI. Based on the available discussion, the common approach is to open the in-game war/news or stats panel and look for your country’s battle losses or casualty totals.

What to try

  • Open the game’s news, battle log, or war report panel.
  • Check whether there is a country stats or myself view, since some games only show your own casualties there.
  • Look for a losses , deaths , or casualties label near each battle entry.
  • If the game has a leaderboard or match stats screen, inspect that too, because some Roblox games track kills/losses there instead of in the main map view.

If you meant game scripting

If you’re asking how to track casualties in a Roblox game you’re building , the usual method is to listen for Humanoid.Died, then store the dead player in a table, attribute, or value object and update your counter when death happens. A common pattern is:

  1. Detect when a character dies.
  2. Mark that player as dead.
  3. Remove them from the alive list or increment a casualty counter.

Why this may be confusing

The phrase “casualities” can mean either the game’s visible war losses or a developer-made death counter. The public discussions I found point more strongly to tracking deaths in Roblox systems than to a built-in universal casualty screen in Conquer the World.

For the most likely in-game answer: check the war/news/stats panels first; for the developer answer: use Humanoid.Died and keep your own casualty counter.

TL;DR: In-game, look for the war report/news/stats screen; in code, count deaths with Humanoid.Died and store the result yourself.