How to do double click variant in JJS

The most relevant recent guidance I found points to Use Twice / Use Twice variants in JJS Skill Builder, where the setup usually relies on a tag or value check, a short timing window, and a second branch for the “press again” action.

What it usually means

A double click variant in JJS is typically a move setup that lets the player trigger one effect on the first press and a different effect on the second press within a tight time window. In recent tutorials, creators describe this as “use twice,” “press again,” or “double click” behavior rather than a separate built-in feature.

Basic setup

Common steps shown in the tutorials are:

  1. Add a tag or state value for the variant, often used to mark that the first click happened.
  1. Set a short timer window so the second click must happen quickly, usually around a fraction of a second to about half a second depending on the move.
  1. Use a branch to check whether the tag is active, then route to the second action if the player clicks again in time.
  1. Reset the tag after the move ends so the variant can be used again cleanly.

Typical logic

A simple version looks like this:

  • First click: turn on the tag or value.
  • Second click inside the time window: trigger the alternate branch.
  • Missed timing: send the move to the fail or normal branch.
  • Cleanup: remove or reset the tag after the move finishes.

One tutorial explains that the “check” and “add” blocks are used together, with the first click setting the condition and the next click deciding whether the variant succeeds. Another recent guide specifically shows resetting the variant tag at the end so the move does not stay stuck in the double-click state.

Small example

For a move like a dash or punch, you might do this:

  • First press: start the move and set a “use twice” tag.
  • Second press quickly: trigger the stronger or altered version.
  • No second press: continue with the default result.

This pattern is also described as customizable for more than two variants, not just double click.

Common mistakes

  • Making the timing window too short, which causes the second click to fail too often.
  • Forgetting to reset the tag, which can break later uses of the move.
  • Reusing the same tag name for multiple move states, which can cause conflicts.

Language note

If by “jjs” you meant something other than JJS Skill Builder / Jujutsu Shenanigans , the answer changes. But based on the recent results, the most likely meaning is the JJS move-variant setup used in current tutorials.

Bottom line

The easiest way to build a double click variant in JJS is to use a first-click tag, a short second-click window, a branch that checks the tag, and a reset at the end. That is the pattern repeated across the most recent tutorials I found.