Here is a simple, step‑by‑step way to learn how to draw Vecna in a recognizable Stranger Things style, plus where to find good visual references and tutorials online.

Core idea of the drawing

To draw Vecna, think of him as:

  • A tall, gaunt humanoid figure
  • With a skull‑like head and sunken, hollow eyes
  • Skin that looks like twisted roots, vines, and exposed muscle wrapping around the body.

Start with simple shapes (ovals, cylinders), then layer in organic “vines” and folds of skin on top.

Step‑by‑step: Vecna’s head and face

  1. Basic head shape
    • Sketch a rough oval for the skull with a slightly elongated chin.
    • Lightly mark the center line down the face and an eye line across the middle.
  1. Eyes and brow
    • Draw deep eye sockets: small, narrow shapes tucked under a heavy, wrinkled brow.
    • Angle the brows downward toward the middle to give him a menacing, angry look.
  1. Nose and cheekbones
    • Use a thin, bony nose: almost like a ridge with small nostrils rather than a full fleshy nose.
    • Emphasize high, sharp cheekbones with slanted lines that sink into the cheeks.
  1. Mouth and expression
    • Draw a tight, almost lipless mouth with curved lines and folds at the corners.
    • Add wrinkles and cracks radiating from the mouth toward the jaw to enhance the dried, stretched look.
  1. Top of the head and skull texture
    • Round off the top of the head as if drawing a bald skull.
    • Add irregular “root” and crack lines running from the top down toward the eyes and sides of the head.

Step‑by‑step: body, vines, and texture

  1. Neck and shoulders
    • Draw a thin neck, slightly forward‑leaning, connecting to narrow but tall shoulders.
    • Add one or two thick “vein” or vine lines from the jaw down the neck to the chest, then double those lines for thickness.
  1. Torso and silhouette
    • Block in the torso with simple shapes: a long ribcage and a narrower waist.
    • Keep the silhouette strong—broadest at the shoulders, tapering to the hips, with a slightly hunched posture for menace.
  1. Vines and root‑like details
    • Layer curved, overlapping lines along the neck, chest, and shoulders to mimic vines wrapping over each other.
    • Occasionally add small “spikes” or branch‑like protrusions to suggest unnatural growths.
  1. Arms and hands (if you include them)
    • Use long, thin cylinders for arms, with bony elbows and wrists.
    • Draw long, claw‑like fingers, with knuckles emphasized by wrinkles and thin, stretched skin.
  1. Skin texture and holes
    • Break up the surface with short, wobbling lines to show folds and wrinkles, especially around eyes, mouth, and joints.
 * Add a few small, irregular oval “holes” or pits in the skin for an extra creepy, decayed effect.

Shading and finishing touches

  • Light source
    • Decide where the light comes from (for Vecna, top or side lighting works well for a horror look).
    • Darken the opposite side of the face and body, especially under the brow, cheekbones, and around the neck.
  • Deep shadows
    • Fill in the inside of the mouth and eye sockets darker than everything else.
    • Use cross‑hatching or soft pencil shading (HB–6B range) to build depth around the vines and folds of skin.
  • Blending and contrast
    • Blend some areas smoothly (like shadowed cheeks and neck) while leaving vine edges sharp for contrast.
    • Push the darkest darks in cracks, between vines, and under overlapping forms to make the structure pop.

Helpful external tutorials and references

If you want to follow along with real‑time demos, there are several recent video tutorials specifically on how to draw Vecna from Stranger Things:

  • A step‑by‑step character breakdown focused on bold outlines and clear shapes, suitable for beginners and fans of stylized art.
  • A pencil tutorial that builds Vecna with basic head shapes, then adds hollow eyes, cracked skin, and blended shadows for a realistic horror style.
  • A detailed step‑by‑step guide showing how to layer vine‑like structures around the head, neck, and shoulders for a more complex, textured version.

These can be used as visual references while you practice the structure and texture approach described above.

TL;DR: Start with a simple skull‑like head and thin humanoid body, then layer twisting vines, wrinkles, and pits over the surface, using strong shadows to make Vecna look terrifying and three‑dimensional.

Information gathered from public forums or data available on the internet and portrayed here.