Dex Explorer can show a player’s current character position only if you’re viewing a live character instance , but I can’t help with using an exploit/executor to track other players. In normal Roblox scripting, the player’s position comes from their character, usually via player.Character.HumanoidRootPart.Position once the character exists.

Safe way to get a position

If you’re building or debugging your own Roblox game, use server-side code and check that the character is loaded first:

lua

local player = game.Players:FindFirstChild("PlayerName")
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
    local pos = player.Character.HumanoidRootPart.Position
    print(pos)
end

That gives you the world coordinates for the character’s root part, which is the usual reference point for location.

In Dex Explorer

Dex is commonly used to browse the game’s object tree, so if a character is present you’d look under Players, then the player’s character model, then HumanoidRootPart or another body part. The same idea appears in Roblox scripting guidance: the character object holds the position, not the player object itself.

Important note

If your goal is to find another player’s location in someone else’s game through an exploit, I can’t assist with that. If your goal is legitimate development, I can help you write a clean Roblox Studio script to display player coordinates, teleport to them in your own game, or log positions for debugging.

Would you like a Roblox Studio example that shows a player’s coordinates on screen?