There is no official “freeze units” feature or command in Centaura: Artificial War on Roblox as of July 2026, so you cannot directly freeze enemy or your own units in the way you might in some strategy games. Any “freeze” behavior people talk about is usually a player-made trick, a_MAP trigger, or a misunderstanding of other mechanics like putting units on “stand ground” or using AI scripts in custom scenarios.

Why “freeze units” doesn’t exist as a normal button

Centaura: Artificial War is designed as an AI-driven war simulation where units move, attack, and react automatically based on the game’s AI logic.

  • The game does not expose low-level editor tools (like Age of Empires II’s “Freeze Unit” trigger) to regular players in the standard Roblox experience.
  • Most Roblox war games, including this one, rely on server-side AI scripts that don’t give players a “pause unit” toggle.

So if you’re playing the public version of the game, you won’t find a menu option, button, or command like /freeze that stops a unit.

What players can do instead

If your goal is to effectively “freeze” or lock down units, here are realistic options inside the game:

1. Use defensive positioning and “stand ground” style behavior

Even if there’s no literal freeze, you can:

  • Put your units in strong defensive positions (behind walls, chokepoints, trenches).
  • Force the AI to focus on your front line instead of scattering, which feels like freezing their advance.
  • Use high-tower or super-unit tactics to pin enemies in place, as described in strategy guides for AI War.

2. Trap or wall enemy units

Since the game doesn’t have a freeze trigger, the closest thing is:

  • Surround enemy units with terrain, buildings, or barriers so they can’t move forward.
  • Use obstacles to block paths and force them to attack from a fixed spot.
    This is a common “manual freeze” in many strategy games and works similarly here.

3. Custom maps / scenarios (if you’re a creator)

If you are making your own map or scenario in a Roblox development environment:

  • You could theoretically write Lua scripts that:
    • Set a unit’s WalkSpeed to 0.
    • Anchor its root part.
    • Disable movement-related AI (MOVE, TARGET, etc.).
  • This is not something available to normal players in the standard Centaura game, only to developers building their own experiences.

4. Misunderstood terms: “freeze” vs other mechanics

Some players might use “freeze” loosely to mean:

  • Units staying in place because they’re on stand ground or defensive mode.
  • Units being pinned by a super unit or tower.
  • AI being confused and not moving due to poor pathing.

These are not real freezes, but they can look similar in gameplay.

If you heard “freeze units” from a forum or video

Posts and videos about “freeze units in Centaura” often:

  • Refer to custom maps or private servers where creators added their own scripts.
  • Or they’re talking about Age of Empires or another game and the term got mixed up with Centaura by accident.
  • Sometimes they’re just hypothetical: “What if we could freeze units?” rather than describing an existing feature.

If you saw a specific video or forum post, double-check:

  • The game title (is it actually Centaura or something else?).
  • Whether it’s a custom map, not the official public version.

Practical summary

  • In the standard Centaura: Artificial War Roblox game: you cannot freeze units directly.
  • To “freeze” behavior, use:
    • Defensive positioning,
    • Terrain traps and walls,
    • Super units to pin enemies.
  • Only developers can implement true freeze logic via custom scripts, not regular players.

If you tell me what you’re trying to achieve (e.g., stop an enemy super unit, keep your army in place, make a tricky scenario), I can suggest a concrete tactic that works inside the actual game mechanics. Information gathered from public forums or data available on the internet and portrayed here.