To get an editable TV in Objects Global on Roblox, the usual route is to make the TV screen as a part, then put a SurfaceGui on that part and use a video object or image-based display inside it. Tutorials and forum guidance for Roblox TVs point to this same setup: a screen part, a SurfaceGui, and a video display element with Playing and Looped enabled if you want it to run like a real TV.

What players usually mean

In Roblox, ā€œeditable TVā€ usually means one of these:

  • A TV screen you can place or resize.
  • A TV whose video or channel can be changed.
  • A TV that is customizable in a specific game or object-show map.

For Roblox Studio, the practical method is:

  1. Create or select the screen part.
  2. Add a SurfaceGui to that part.
  3. Insert a video/display element into the SurfaceGui.
  4. Set Playing to on, and Looped if needed.

In Objects Global

If you mean the Objects Global Roblox experience specifically, the exact way to edit the TV depends on whether the game gives you build permissions, a prop editor, or a model interaction system. Public discussion around Objects Global mostly points to gameplay content and creations, not a clearly documented ā€œglobal editable TVā€ feature, so the in-game method may be limited to whatever the map or mode allows.

Best guess answer

If your goal is to make a TV you can actually change, the safest approach is:

  • Use a TV model or part.
  • Attach a SurfaceGui.
  • Put a video/image screen on it.
  • Change the asset or channel through a script or button system.

Fast troubleshooting

  • If the TV is not showing anything, check that the display object is inside the SurfaceGui and the face is set correctly.
  • If the video doesn’t play, make sure Playing is enabled.
  • If you want it to repeat, enable Looped.

Example setup

A simple working setup is:

  • Part = TV body.
  • SurfaceGui = screen surface.
  • VideoFrame or similar display object = the content.
  • Script/buttons = change the channel or turn the TV on and off.

TL;DR: For Roblox, an editable TV is usually built with a part plus a SurfaceGui and a video/display object; in Objects Global , whether you can edit it depends on the game’s own build tools or permissions.