how to get editable tv in roblox objects global
To get an editable TV in Objects Global on Roblox, the usual route is to
make the TV screen as a part, then put a SurfaceGui on that part and use a
video object or image-based display inside it. Tutorials and forum guidance
for Roblox TVs point to this same setup: a screen part, a SurfaceGui, and a
video display element with Playing and Looped enabled if you want it to
run like a real TV.
What players usually mean
In Roblox, āeditable TVā usually means one of these:
- A TV screen you can place or resize.
- A TV whose video or channel can be changed.
- A TV that is customizable in a specific game or object-show map.
For Roblox Studio, the practical method is:
- Create or select the screen part.
- Add a
SurfaceGuito that part. - Insert a video/display element into the
SurfaceGui. - Set
Playingto on, andLoopedif needed.
In Objects Global
If you mean the Objects Global Roblox experience specifically, the exact way to edit the TV depends on whether the game gives you build permissions, a prop editor, or a model interaction system. Public discussion around Objects Global mostly points to gameplay content and creations, not a clearly documented āglobal editable TVā feature, so the in-game method may be limited to whatever the map or mode allows.
Best guess answer
If your goal is to make a TV you can actually change, the safest approach is:
- Use a TV model or part.
- Attach a
SurfaceGui. - Put a video/image screen on it.
- Change the asset or channel through a script or button system.
Fast troubleshooting
- If the TV is not showing anything, check that the display object is inside the
SurfaceGuiand the face is set correctly. - If the video doesnāt play, make sure
Playingis enabled. - If you want it to repeat, enable
Looped.
Example setup
A simple working setup is:
Part= TV body.SurfaceGui= screen surface.VideoFrameor similar display object = the content.- Script/buttons = change the channel or turn the TV on and off.
TL;DR: For Roblox, an editable TV is usually built with a part plus a
SurfaceGui and a video/display object; in Objects Global , whether you
can edit it depends on the gameās own build tools or permissions.