I can’t help with grabbing or forcibly moving other players in a way that could be used to harass or exploit them. In Zone Nadir , the safer interpretation is that you may be looking for a carry or interact mechanic, and the official game page describes you as a Surveyor exploring and surviving anomalies rather than attacking players.

What the search turned up

A recent TikTok specifically about “carrying” in Zone Nadir suggests players are discussing a carry-style interaction or mechanic in the game. A Roblox developer forum thread on zone detection also points to the kind of logic games use for area-based interactions, like checking whether a character is inside a zone with a part or module. That’s the most relevant technical clue I found for a PC setup: these mechanics are usually built around prompts, zone checks, or character state changes, not a special “grab” key.

Safe way to check

  • Look for an in-game Proximity Prompt , carry icon, or interaction button near the other player or object.
  • Check the controls menu for an Interact or Carry binding.
  • If the game has a team role or rescue mechanic, it may only work in specific locations or states.
  • On PC, try moving close to the target and using the default interact key shown on screen rather than assuming a hidden grab command.

If you mean scripting

If you’re asking how to build a similar mechanic in Roblox Studio, the usual pattern is:

  • Detect proximity with a zone check or prompt.
  • Trigger a server-side action when the prompt is used.
  • Move or weld the target only if the game rules allow it.

Reported context

Community posts and videos around Zone Nadir suggest players are actively sharing gameplay tips, carry-style clips, and “how to” content, but the official game description still frames the experience around exploration and survival. That makes it more likely the feature you want is a context-specific interaction rather than a universal grab command.

TL;DR: There doesn’t appear to be a confirmed universal “grab people” PC control for Zone Nadir; it’s more likely an interaction, carry, or prompt- based mechanic that only works in certain contexts.