Here’s the simplest way to do it: export your Roblox avatar from Roblox Studio as an FBX, then import that FBX into Blockbench and adjust the scale and joints so it fits correctly. Roblox’s official importer works with .fbx and .gltf character files in Studio, and Blockbench tutorials commonly use an exported avatar/model file as the bridge between the two tools.

Quick Scoop

  1. Open Roblox Studio and load a place.
  2. Use a plugin or exporter to get your avatar as a rigged model.
  3. Export the model as FBX if possible.
  4. Open Blockbench and import the FBX file.
  5. Fix the size, pivot, and bone positions so the avatar looks right.

Roblox’s documentation confirms that Studio can import character bodies through the 3D Importer using .fbx or .gltf, and that imported models can be used as character models afterward. A community tutorial also shows the workflow of exporting a player model, then bringing that file into a modeling workflow and placing body parts into the correct rig sections.

Practical steps

  • In Roblox Studio, get your avatar into a rigged model format first.
  • Export that model as FBX when available, since Blockbench handles that format well for character work.
  • In Blockbench, use Import and select the FBX file.
  • Check whether the model imported as a generic model or character rig.
  • If it imports too large or too small, rescale it before editing.

If your goal is to edit the avatar for Roblox use, remember that Roblox’s own docs focus on bringing the character into Studio, not directly “sending” a Roblox avatar into Blockbench as a one-click feature. In practice, you usually move the model through an export file, then clean it up in Blockbench.

Common issues

  • Wrong scale: imported avatars often appear too big or too small.
  • Missing textures: you may need to reassign textures after import.
  • Broken rig: if the bones or parts do not align, the avatar may not animate correctly.
  • Format mismatch: Blockbench may work better with FBX than with other export types depending on the plugin or workflow.

Roblox’s importer notes that textures may need to be added manually and that proper import settings matter for the final model. That matters here too, because a clean export is what makes the Blockbench import usable instead of messy.

Best workflow

The most reliable path is:

  • Roblox avatar → export to FBX → Blockbench import → fix rig and scale.

That’s the workflow reflected in Roblox’s character import docs and in community tutorials that move avatar models between Roblox-related tools.

Bottom line

If you want to import a Roblox avatar into Blockbench, you generally need to export the avatar first from Roblox Studio as a model file, then import that file into Blockbench and clean up the rig afterward.