Here’s a simple way to make a “blip” effect in Blender: animate an object so it briefly appears, glows, scales up slightly, then vanishes again. A common setup is keyframing scale , emission strength , and optionally transparency so the blip feels like a quick pulse rather than a hard cut.

Basic setup

  1. Add the object you want to blip.
  2. Give it a material with an emission shader, or mix emission with a transparent shader.
  3. Keyframe the material’s emission strength from low to high and back down.
  4. Keyframe scale at the same time so the object pops slightly larger during the blip.
  5. Add a smooth easing curve in the graph editor for a cleaner pulse.

Faster variation

If you want a repeating blink/pulse, use a cyclic animation or a driver so the effect loops without extra keyframes. Blender users commonly automate blinking or pulsing this way instead of manually duplicating every frame.

If you meant a specific “Blip B”

Your phrase is a little ambiguous, but if “Blip B” refers to a character, logo, or effect from a tutorial or meme, the exact workflow depends on whether you want:

  • a glowing particle burst,
  • a disappearing/reappearing object,
  • or a cartoon pop animation.

The closest public references I found are Blender tutorials for blinking, popping, and pulse-style effects, not a standard built-in “Blip B” feature.

Practical shortcut

A good quick version is:

  • duplicate the object,
  • animate one copy fading out,
  • animate the other copy scaling up and emitting light,
  • then blend the two with a short 3–10 frame transition.

That usually sells the blip effect better than trying to do everything with a single static material change.