how to make sell lemons with leaderstats K to 1St in roblox
Here’s the simplest way to make a Sell Lemons system using leaderstats
in Roblox: give each player a lemons stat and a money stat, then when they
click a sell button, convert all lemons into cash and reset lemons to 0. The
basic logic is: money += lemons * pricePerLemon, then lemons = 0.
Server setup
Put the currency values in leaderstats so Roblox shows them on the player
list. A common setup is Money and lemons as IntValue objects under a
leaderstats folder inside each player.
lua
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local money = Instance.new("IntValue")
money.Name = "Money"
money.Value = 0
money.Parent = leaderstats
local lemons = Instance.new("IntValue")
lemons.Name = "lemons"
lemons.Value = 0
lemons.Parent = leaderstats
end)
Sell script
Use a sell action that checks whether the player has at least 1 lemon, then pays them for every lemon they have and clears the amount afterward.
lua
local pricePerLemon = 2
script.Parent.ClickDetector.MouseClick:Connect(function(player)
local leaderstats = player:FindFirstChild("leaderstats")
if not leaderstats then return end
local lemons = leaderstats:FindFirstChild("lemons")
local money = leaderstats:FindFirstChild("Money")
if not lemons or not money then return end
if lemons.Value >= 1 then
money.Value = money.Value + (lemons.Value * pricePerLemon)
lemons.Value = 0
end
end)
Button version
If you want a UI button instead of a physical part, use a RemoteEvent so the server handles the money update safely. That keeps players from directly changing their own cash locally.
lua
-- LocalScript inside the button
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.SellLemons:FireServer()
end)
lua
-- Server Script
game.ReplicatedStorage.SellLemons.OnServerEvent:Connect(function(player)
local leaderstats = player:FindFirstChild("leaderstats")
if not leaderstats then return end
local lemons = leaderstats:FindFirstChild("lemons")
local money = leaderstats:FindFirstChild("Money")
if not lemons or not money then return end
local pricePerLemon = 2
if lemons.Value > 0 then
money.Value += lemons.Value * pricePerLemon
lemons.Value = 0
end
end)
Common mistakes
- Using
<= 1when you mean “has at least one lemon”;>= 1is the correct check for selling.
- Changing
leaderstatsfrom a LocalScript instead of the server. - Forgetting to create the
Moneyorlemonsvalues before selling.
Example
If a player has 15 lemons and the price is 2 per lemon, they get 30 money, and their lemons drop to 0. That is the whole sell cycle in one click.
TL;DR
Use leaderstats, track lemons and Money, then on sell do:
lua
Money.Value += lemons.Value * pricePerLemon
lemons.Value = 0
If you want, I can turn this into a full Roblox Studio setup with a GUI button, RemoteEvent, and anti-exploit protection.