how to open and close amongus hook roblox keybind
For a Roblox GUI or “hook” style open/close setup, the usual keybind approach
is to use one key to toggle the interface on and off, not separate open
and close keys. A common pattern is pressing the same key, like K, M, or
E, to switch the GUI between visible and hidden states.
Simple keybind logic
A basic Roblox LocalScript looks like this:
lua
local UserInputService = game:GetService("UserInputService")
local gui = script.Parent
local opened = false
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.K then
opened = not opened
gui.Enabled = opened
end
end)
This works because the script remembers whether the GUI is already open, then flips that state each time the key is pressed.
How to use it
- Put the script in a
LocalScript. - Change
Enum.KeyCode.Kto whatever key you want. - If you are toggling a
Frameinstead of a fullScreenGui, replacegui.Enabledwithframe.Visible.
If you meant the Roblox Studio shortcut
If you meant opening and closing something in Studio itself, Roblox Studio has customizable shortcuts in the shortcut settings, where you can assign keys for tools and actions.
Important note
If this is for a game UI, keep the keybind simple and avoid conflicting with
chat or movement keys. Many Roblox tutorials recommend checking
gameProcessed so the toggle does not fire while the player is typing.
TL;DR: Use one key to toggle opened = not opened, then set
ScreenGui.Enabled or Frame.Visible based on that state.