how to play crazy eights
Crazy Eights is a fast, easy card game where players race to be the first to get rid of all their cards by matching the top card on a discard pile by number or suit, with eights acting as powerful wild cards. Itâs great for families or casual play and can be learned in just a few minutes.
What you need
- A standard 52âcard deck with jokers removed.
- 2â5 players is typical; more players can use two decks shuffled together.
- A flat surface for a draw pile and a discard pile.
Setup
- Shuffle the deck and deal:
- 7 cards each if 2 players.
* 5 cards each if 3 or more players.
- Place the remaining cards face down in the center as the draw pile.
- Flip the top card face up to start the discard pile; if itâs an 8, bury it in the deck and flip a new starter card.
How a turn works
- On your turn, you must play one card that matches the top discard by suit or rank (number).
- Example: if the top card is 7 of hearts, you may play any 7 or any heart.
- If you cannot play:
- Draw from the draw pile until you draw a playable card, or until youâve drawn a set limit (often 3â5 cards, agreed before play).
* If you still canât play after hitting the draw limit, your turn ends.
- Play proceeds clockwise around the table.
Special role of eights
- All 8s are wild and can be played on any card, regardless of suit or rank.
- When you play an 8, you must call a suit (hearts, diamonds, clubs, or spades) that the next player must follow.
- The next player must either:
- Play a card of the chosen suit, or
- Play another 8 and choose a new suit.
Ending a round and scoring (optional)
Many casual groups just play âfirst out wins,â but there is a classic scoring style for multiple rounds.
- A round ends as soon as one player has no cards left.
- Other players total the cards left in their hands; common point values:
- Each 8 = 50 points.
* Face cards (J, Q, K) = 10 points each.
* Number cards = their face value; aces = 1 point.
- The player who went out scores the sum of everyone elseâs remaining points.
- Play new rounds until someone reaches an agreed target (for example, 100 or 300 points); the overall winner is the one with the fewest total points against them in some variants, or the most collected points in others, so agree on that before starting.
Popular house rule twists
Different households and forums use fun extra powers on certain cards.
- Reverse: Some groups make Jacks reverse the direction of play.
- Skip: A 2 (or sometimes another rank) skips the next playerâs turn.
- Draw cards:
- Some play that certain ranks (like 2s or Queens of a suit) force the next player to draw extra cards unless they can âstackâ another of the same type.
- Tableâthumping variation: One shared variation has players thump the table in rhythm while a player draws, and forcing them to say âThank you!â cheerfully or draw extra cards, adding a playful social challenge.
Before starting, agree clearly on:
- How many cards are dealt.
- How many cards must be drawn if you canât play.
- What, if any, extra powers special cards (2, J, Queen, etc.) have.
Simple stepâbyâstep example
- Deal cards and flip a nonâ8 starter card.
- Player A plays a card that matches suit or rank.
- Player B plays an 8, calls âclubs.â
- Player C must now play a club or another 8; if not, they draw until they can or hit the draw limit.
- Play keeps going until someone plays their last card and wins the round.
If youâd like, a compact HTML rules table or a themed âhouse rulesâ set can be laid out next for easy sharing with friends.